Kingdom Hearts:Birth By Sleep - Mirage arena walkthrough

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| |/ /| |_| | =================================================== | |/ /| |_| |
| / | _ | SECTION 6 [MIR] | / | _ |
| \ \ | | | | MIRAGE ARENA | \ \ | | | |
|_|\_\|_| |_| =================================================== |_|\_\|_| |_|

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TO BE COMPLETED.

In the meantime, here's some partial information:

+--JUDGMENT OF TIME ARENA MATCH-----------------------------------------------+
| |
| How to unlock: N/A |
| Battle level: 1 star |
| Reward: 75 Arena Medals |
| Location: Mirage Arena |
| |
| Round 1: 1 Bruiser and 5 Floods |
| 6 Scrappers and 3 Red Hot Cherries |
| 3 Bruisers, 3 Red Hot Cherries, and 2 Floods |
| |
| Round 2: 3 Thorn Bites and 2 Red Hot Cherries |
| 3 Bruisers and 3 Red Hot Cherries |
| 4 Scrappers |
| 3 Bruisers and 3 Red Hot Cherries |
| |
| Round 3: 6 Razor Bunnies |
| 4 Bruisers |
| 3 Bruisers and 3 Monotrackers |
| 3 Bruisers and 4 Arch-Ravens |
| |
+--Round 4 (Boss): IRON PRISONER 1--------------------------------------------+
| |
| This guy will fly around, continually picking a random attack from the list |
| below. The trick is recognizing each attack and knowing how to respond: |
| |
| 1. The Iron Prisoner shoots lasers from its base to the ground all around |
| him, and slowly moves around. Should you get too close, all the lasers |
| will focus on you. If you have High Jump and Air Slide, this is the |
| best time to attack him. Jump over his lasers, combo him, and then Air |
| Slide back again. If you are fast, you can do two or three full combos |
| this way without risking any damage. |
| |
| If you do not have High Jump and Air Slide, you may not be able to |
| avoid the lasers on the way out. You can either take the damage or |
| rely on ranged attacks (e.g. Shoot Locks). |
| |
| 2. The Iron Prisoner moves towards you and then swings his whole body at |
| you as a melee attack. This is normally repeated several times. You |
| can Guard/Reflect this and counter (press O after Guarding, assuming |
| you have the relevant ability). Even if you do not have the counter |
| ability for your character yet, you should still have time for a full |
| combo. Just back off a bit afterwards because Guard doesn't always |
| work if you are too close. |
| |
| 3. The Iron Prisoner lights himself on fire and quickly spins towards you |
| along the ground. After a while, he will try jumping into the air |
| three times and pounding the ground near you. Use Dodge Roll, Slide, |
| or Cartwheel to dodge to the side whenever he comes at you. If you get |
| hit once, it can be difficult to recover even if you mash Square for a |
| counter-attack. |
| |
| 4. The Iron Prisoner makes a cage appear and sends it towards you under |
| the ground. If it gets near you, it will pop up and try to trap you |
| inside. You will then have to hit the cage a bunch to get out. In the |
| meantime, the Iron Prisoner will be attacking you as normal. To avoid |
| the cage, jump in the air just as it gets to you so that it won't |
| reach high enough when it comes out of the ground. (This requires High |
| Jump to work.) If you are fast, there is also a chance to hit the Iron |
| Prisoner here before the cage is ready. |
| |
| 5. The Iron Prisoner disappears completely underground. After a couple |
| seconds, the screen will shake and he will emerge directly under you |
| for damage. Jump and Air Slide right as the screen starts to shake to |
| avoid getting hit. Slide and Cartwheel work too, but I found Dodge |
| Roll too slow to be effective. |
| |
| So pretty much, you want to hit the Iron Prisoner while he is doing attack |
| #1, attack #2 and maybe at the start of attack #4. I recommend just dodging |
| everything else. There is not much time between attacks so if you are at |
| all worried about your health, that is not a great time to go after him. |
| You will be fighting variants of this guy several times during the course |
| of the Mirage Arena, so do try to get the hang of dodging each attack! |
+-----------------------------------------------------------------------------+

+--CURSE OF THE ENDLESS CYCLE ARENA MATCH-------------------------------------+
| |
| How to unlock: Complete Castle of Dreams (requirement for Aqua) |
| Complete the game with Terra (requirement for Terra/Ven) |
| Battle level: 1 star |
| General reward: 90 Arena Medals |
| Aqua reward: HP BOOST |
| Location: Castle of Dreams, Forest |
| |
| Round 1: 3 Shoe Gazers and 3 Thorn Bites |
| 3 Razor Bunnies and 4 Red Hot Cherries |
| 6 Shoe Gazers, 1 Razor Bunny, 1 Thorn Bite, and 1 Red Hot Cherry |
| |
| Round 2: 3 Monotrackers and 3 Arch-Ravens |
| 3 Chest Spiders and 3 Blue Sea-Salts |
| 4 Monotrackers and 4 Blue Sea-Salts |
| 3 Chest Spiders, 3 Monotrackers, and 3 Arch-Ravens |
| |
| Round 3: 6 Red Hot Cherries |
| 1 Bruiser, 3 Axe Flappers, and 3 Medicine Bottles |
| 3 Bruisers, 2 Axe Flappers, 2 Medicine bottles, and 1 Red Hot |
| Cherry |
| |
+--Round 4 (Boss): CURSED CARRIAGE--------------------------------------------+
| |
| See full description in Section [WLK:A1]. Not much has changed this time |
| around except the boss's health. |
+-----------------------------------------------------------------------------+

+--TREASURE HUNT ARENA MATCH--------------------------------------------------+
| |
| How to unlock: Reach Arena Level 8 or purchase Prize Ticket |
| Battle level: 1 star |
| General reward: 105 Arena Medals |
| Location: Neverland, Skull Rock |
| |
| Round 1: 4 Chest Spiders and 3 Floods |
| 4 Chest Spiders and 3 Scrappers |
| |
| Round 2: 4 Chest Spiders and 4 Arch-Ravens |
| 4 Chest Spiders and 1 Chrono Twister |
| 4 Chest Spiders and 3 Bruisers |
| |
| Round 3: 8 Chest Spiders |
| 1 Chest Spiders, 4 Bruisers, and 4 Razor Bunnies |
| 6 Prize Pots (DANCING LEMONS) |
| 8 Chest Spiders |
| |
| You will get a ton of Munny doing this arena match, so if possible, try to |
| choose a finisher move that can use this Munny for training the next |
| finisher (for example, Gold Rush or Surprise 1). |
+-----------------------------------------------------------------------------+

+--RUN-AWAY SPINNER ARENA MATCH-----------------------------------------------+
| |
| How to unlock: Complete Enchanted Dominion (requirement for Terra) |
| Complete the game with Terra (requirement for Ven/Aqua) |
| Battle level: 2 stars |
| General reward: 120 Arena Medals |
| Terra reward: HP BOOST |
| Location: Enchanted Dominion, Audience Chamber |
| |
| Round 1: 3 Bruisers and 4 Floods |
| 1 Bruiser and 4 Blue Sea-Salts |
| 4 Bruisers and 4 Medicine Bottles |
| |
| Round 2: 3 Thorn Bites and 4 Scrappers |
| 3 Scrappers and 5 Blue Sea Salts |
| 3 Bruisers and 5 Thorn Bites |
| |
| Round 3: 1 Bruiser, 2 Red Hot Cherries, and 4 Blue Sea-Salts |
| 4 Thorn Bites and 4 Red Hot Cherries |
| 3 Bruisers, 3 Red Hot Cherries, and 3 Blue Sea Salts |
| |
+--Round 4 (Boss): WHEEL MASTER-----------------------------------------------+
| |
| See full description in Section [WLK:T1]. |
| |
| Aside from the Wheel Master having a lot more health this time around, the |
| main difference is you cannot Guard his charge attack. If you have already |
| bought Vanish at the Arena Store, that will protect you. Otherwise, you can |
| try dodging with Dodge Roll/Slide/Cartwheel, but they aren't too effective. |
| At least the attack doesn't hurt very much. |
+-----------------------------------------------------------------------------+

+--PRISON GUARD ARENA MATCH---------------------------------------------------+
| |
| How to unlock: Reach Arena Level 3 or purchase Prison Ticket |
| Battle level: 2 stars |
| General reward: 150 Arena Medals |
| Terra reward: XEHANORT'S REPORT #5 |
| Ven reward: AIR RIDER COMMAND STYLE |
| Location: Mirage Arena |
| |
| Round 1: 1 Bruiser and 6 Floods |
| 6 Scrappers and 1 Red Hot Cherry |
| 1 Bruiser and 6 Red Hot Cherries |
| 6 Bruisers and 3 Red Hot Cherries |
| |
| Round 2: 1 Bruiser and 6 Floods |
| 3 Scrappers and 3 Red Hot Cherries |
| 1 Bruiser and 6 Floods |
| 3 Bruisers, 3 Scrappers, and 3 Red Hot Cherries |
| |
| Round 3: 3 Illimitable Tanks and 3 Red Hot Cherries |
| 4 Thorn Bites and 4 Blue Sea-Salts |
| 4 Illimitable Tanks, 3 Red Hot Cherries, and 1 Blue Sea-Salt |
| |
| Round 4: 8 Razor Bunnies |
| 3 Illimitable Tanks and 4 Scrappers |
| 4 Scrappers and 3 Razor Bunnies |
| 4 Illimitable Tanks and 4 Arch-Ravens |
| |
+--Round 5 (Boss): IRON PRISONER 2--------------------------------------------+
| |
| This guy is pretty similar to Iron Prisoner 1, but some of the attacks have |
| now been upgraded. |
| |
| 1. The lasers from the base are similar to before, but it's harder now to |
| hit the Iron Prisoner over top of them. If you are going to try, make |
| sure you have a Cure ready in case it goes badly. |
| |
| 2. For his melee attacks, the Iron Prisoner does a full three-hit combo |
| now and he moves quickly towards you to initiate. Block the first hit |
| and then immediately counter. Once again, the Iron Prisoner will be |
| stunned, leaving time for a full combo afterwards. |
| |
| 3. The fire spin is now much faster than before, and I found it almost |
| impossible to dodge, even if I knew it was coming. Vanish helps if you |
| have time to get it off (and you bought it). If you are fast, you can |
| also interrupt the Iron Prisoner by doing a bunch of damage. Shoot |
| Locks are perfect for this. Otherwise, just be ready to heal. |
| |
| 4,5. The prison and underground attacks are the same as before. |
+-----------------------------------------------------------------------------+

+--DAZZLING MAN ARENA MATCH---------------------------------------------------+
| |
| How to unlock: Reach Arena Level 5 or purchase Dazzle Ticket |
| Battle level: 2 stars |
| Reward: 180 Arena Medals |
| Terra Reward: DARK BINDER KEYBLADE |
| Ven Reward: HP BOOST |
| Location: Deep Space, Raid Deck |
| |
| Round 1: 3 Bruisers and 6 Floods |
| 1 Bruiser and 8 Red Hot Cherries |
| 1 Bruiser, 5 Shoe Gazers, and 3 Red Hot Cherries |
| |
| Round 2: 1 Illimitable Tank and 3 Floods |
| 4 Thorn Bites and 1 Sonic Blaster |
| 1 Illimitable Tank, 3 Tentacle Robots, and 3 Floods |
| 1 Illimitable Tank, 4 Thorn Bites, and 4 Floods |
| |
| Round 3: 3 Sonic Blasters and 4 Medicine Bottles |
| 2 Medicine Bottles and 6 Floods |
| 5 Razor Bunnies and 1 Medicine Bottle |
| 5 Sonic Blasters and 4 Medicine Bottles |
| |
| Round 4: 1 Illimitable Tank and 4 Scrappers |
| 6 Monotrackers and 1 Sonic Blaster |
| 1 Illimitable Tank, 3 Sonic Blasters, and 3 Scrappers |
| 4 Illimitable Tanks and 5 Sonic Blasters |
| |
+--Round 5 (Boss): MIMIC MASTER-----------------------------------------------+
| |
| This is an interesting fight, and it can become very dangerous even if you |
| are strong enough to sleepwalk through the rest of this arena match. The |
| Mimic Master will use the following attacks: |
| |
| 1. Summon a wall of books around him, then shoot out white and black |
| beams in a rotating circle. The Mimic Master will also be always |
| moving towards you so that you can't just run out of range. The white |
| beams only do damage, but the black beams also blind you, meaning you |
| can see only part of the screen and YOU cannot target with L+R. This |
| is a pretty low-damage attack so you can try to hit the Mimic Master |
| when there are breaks in the beams and deal with the occasional |
| misstep. Top if you get blinded though - that will make it very hard |
| to actually land any hits. |
| |
| 2. Liht himself on fire and fly around semi-randomly. In theory, you can |
| Guard this and counter for some damage, but the pattern is so random |
| that he is likely to smack into your back and get past the Guard, no |
| matter what you do. If you're Aqua though, Reflect works just great. |
| For Terra and Ven, I recommend avoiding him with Dodge Roll or Slide. |
| |
| 3. If he is close to you, he will also sometimes slam his book against |
| the ground, creating ever-larger shockwaves. If you get hit, be sure |
| to press Square for the free counter-attack. |
| |
| 4. The Mimic Master's signature attack is to open his book and try to |
| suck you towards it. If he succeeds, he will disappear and be replaced |
| by one or more clones of you. Kill the clone(s) to continue the fight. |
| Unless you were ready for the attack in advance, you are probably not |
| going to be able to avoid getting sucked in. In that case, you should |
| stop trying to get away, and just attack instead. There's time for a |
| good two or three combos before the Mimic Master disappears. |
| |
| By far the biggest threat in this fight is the mimic attack. When the Mimic |
| Master has reasonably high health, he will summon a single clone. You |
| should be able to defeat it pretty easily by waiting for an attack, |
| Guarding (or Reflecting) and then countering... or just by mashing the |
| attack button. |
| |
| Later in the fight though, the Mimic Master will summon two clones and a |
| bunch of cards. The two clones will be constantly attacking and whenever |
| you kill one, one of the cards will turn into a new clone to take its |
| place. If possible, you want to take out a bunch of the cards with strong |
| area-of-effect attacks before dealing with the clones, but this can be |
| difficult. There are a few things you can try here: |
| - If you have Vanish, that will make things much easier. |
| - If you are playing Aqua, the clones will rely mostly on ranged attacks |
| which you can block easily with Reflect. Go next to some cards, Reflect |
| any projectiles, and then use Barrier Cracker to take out the card. |
| Repeat as necessary. |
| - If you are playing Terra or Ven, I recommend going to a corner, |
| Guarding + countering the first melee attack that comes at you, and |
| then running off again. If you ever get some distance between you and |
| the clones, THEN you can try a quick area-of-effect attack to take down |
| some cards. Otherwise, move to the next corner. Slow but steady. |
| - If you have a high-level Shoot Lock, you can also try using that. You |
| might have trouble charging it up, but it can be worth the trouble. |
| - If you are high enough level, you can also just button mash your way |
| through the clones of course. |
| You might want to experiment a bit to see which method works best for you. |
| |
| So what's the strategy? For most of the fight, you don't need to worry too |
| much. Attack the Mimic Master after he finishes any attack, and if you can |
| get off a style change - especially to a second-level style - you should be |
| able to keep comboing the Mimic Master without letting him recover. |
| |
| Once the Mimic Master gets down to a few bars of health though, you should |
| start being careful. Use Shoot Locks, use ranged attacks, use style |
| changes, and and try to hit the Mimic Master while he is doing the rotating |
| beam attack. Just do not be near him when he starts something new, in case |
| it's the mimic attack. I don't think he does the same attack twice in a row |
| though, so if you do avoid the mimic attack, you can hit him then. |
| |
| Good luck! |
+-----------------------------------------------------------------------------+

+--TYRANT GATHERING ARENA MATCH-----------------------------------------------+
| |
| How to unlock: Reach Arena Level 7 or purchase Tyrant Ticket |
| Battle level: 3 stars |
| General reward: 210 Arena Medals |
| Aqua reward: AIR RIDER COMMAND STYLE |
| Location: Deep Space, Hull |
| |
| Round 1: 1 Illimitable Tank and 3 Scrappers |
| 3 Sonic Blasters and 3 Red Hot Cherries |
| 4 Illimitable Tanks, 3 Red Hot Cherries, and 3 Scrappers |
| |
| Round 2: 1 Chrono Twister and 3 Bruisers |
| 3 Sonic Blasters and 6 Medicine Bottles |
| 5 Bruisers and 3 Medicine Bottles |
| |
| Round 3: 3 Blue Sea-Salts and 3 Floods |
| 1 Illimitable Tank and 8 Floods |
| 3 Chrono Twisters, 3 Illimitable Tanks, and 3 Blue Sea-Salts |
| |
| Round 4: 8 Shoe Gazers and 1 Sonic Blaster |
| 3 Bruisers, 3 Shoe Gazers, and 3 Mandrakes |
| 3 Sonic Blasters, 3 Bruisers and 3 Mandrakes |
| |
| Round 5: 1 Illimitable Tank and 3 Yellow Mustards |
| 4 Illimitable Tanks, 4 Monotrackers, and 1 Yellow Mustard |
| 3 Chrono Twisters, 3 Illimitable Tanks, and 3 Yellow Mustards |
| |
+--Round 6 (Boss): TRINITY ARMOR----------------------------------------------+
| |
| See full description in Section [WLK:T6], [WLK:V5], or [WLK:A5]. Not much |
| has changed this time around except the boss's health. |
+-----------------------------------------------------------------------------+

+--GREEDY EYES ARENA MATCH----------------------------------------------------+
| |
| How to unlock: Reach Arena Level 15 or purchase Treasure Ticket |
| Battle level: 3 stars |
| General reward: 240 Arena Medals |
| Location: Disney Town |
| |
| Round 1: 2 Illimitable Tank and 7 Chest Spiders |
| 4 Red Hot Cherries and 4 Blue Sea-Salts |
| 9 Chest Spiders |
| |
| Round 2: 1 Chrono Twister and 4 Razor Bunnies |
| 4 Chest Spiders and 5 Arch-Ravens |
| 2 Chrono Twister, 3 Razor Bunnies, and 4 Arch-Ravens |
| 9 Chest Spiders |
| |
| Round 3: 5 Chest Spiders |
| 5 Chest Spiders |
| 4 Prize Pots (OPEN SESAME) |
| 8 Chest Spiders |
+-----------------------------------------------------------------------------+

+--ENSUING PUNISHMENT ARENA MATCH---------------------------------------------+
| |
| How to unlock: Reach Arena Level 10 or purchase ??? Ticket |
| Battle level: 3 stars |
| General reward: ??? Arena Medals |
| Location: ??? |
| |
| TODO |
+-----------------------------------------------------------------------------+

+--------------------+--------+-----+
| ITEM | MEDALS | LVL |
+====================+========+=====+
| ZANTETSUKEN | 1000 | 8 | Terra only
| FRIEND CURE | 180 | |
| FRIEND CURA | 360 | 5 |
| FRIEND CURAGA | 500 | 10 |
| FRIEND ESUNA | 360 | 5 |
| CONFETTI | 150 | |
| FIREWORKS | 400 | 5 |
| PROVOKE | 100 | |
| JOY | 100 | |
| VANISH | 750 | 5 |
| TRINITY LIMIT | 3000 | |
| FLAME BURST | 900 | | Aqua only
| BIO BARRAGE | 2500 | 15 |
| PHOTON CHARGE | 1600 | 10 |
| PRIZE TICKET | 350 | |
| PRISON TICKET | 500 | |
| DAZZLE TICKET | 550 | 5 |
| TYRANT TICKET | 800 | 5 |
| TREASURE TICKET | 1500 | 5 |
| BLIZZARD TICKET | 1200 | | Aqua only
| GIGA-MAGIC RECIPE | 2000 | 10 |
| GIGA-ATTACK RECIPE | 2000 | 10 |
| SPARKLING CRYSTAL | 300 | |
| TIME CRYSTAL | 350 | |
| POWER CRYSTAL | 300 | |
| PERVADING CRYSTAL | 300 | |
| MOISTURE CRYSTAL | 400 | |
| SATIATED CRYSTAL | 350 | |
| SPINNING CRYSTAL | 400 | |
| CHAOS CRYSTAL | 500 | 10 |
| MAGIC GEM | 2700 | 15 |
+--------------------+--------+-----+

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