New Info Dissidia Duodecim : Final Fantasy Trailer Video

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When you start playing you get to choose from one of three difficulty settings, and then choose from either Action Style or RPG style command input. With the former you input commands by yourself, this is the default mode. With the latter you get to choose from options such as “Fight”, “Special”, etc., and the character will perform the appropriate action. The characters you can choose from in the demo are Warrior of Light, Firion, Terra, Cloud, Kuja, and the two newest characters Kain and Lightning (the characters you can choose changes depending on which difficulty you’ve chosen.) First we’ll talk about the two newest characters, Lightning and Kain.Kain, the Aerial Fighter
Kain, from FFIV, is a Dragoon who’s specialty is the “Jump”. With the Jump command, he jumps into the air and quickly falls back down attacking with his lance. With the square button you can increase the length of your jump, and after you’ve jumped you can still cancel the attack. While you’re in the air there are other decisions you can make, and many quite good aerial moves you can do. You can evade magic that your enemy has cast and then counter attack. Aside from the Jump command, after you’ve attacked you can press triangle to cancel your move, and use air dash to run after your enemy and attack them even more. Combine this with the new Assist ability and you’ve got dangerous attack move. But this won’t always work out. Your enemy can evade the attack or defend at the right time. The correct way to use Kain seems to be aerial Brave attacks from above or below, putting your enemies off balance. He is easy to use, and would probably be best for people who are good at strategizing.

Technical Lightning
Next up is Lightning from FFXIII. She can change between three Roles, Commando, Ravager and Medic. Commando uses physical attacks, Ravager uses magical attacks, and Medic uses healing moves. To change Roles (Paradigm Shift) you must press the R and L buttons at the same time. If you rush and only press the L button you turn off Lock On, so you have to be careful with it. Commando is easy to use for basic attacking moves. You can shoot your enemy from the air, and then follow up with a sword attack. Ravager can use magic like Thundaga and Watera, as well as an aerial sword attack called “Scene Drive” (Army of One) that can hit your enemy multiple times. But the most interesting is Medic, which can heal your Brave with Cure. While it doesn’t heal much, it looks as though it can be used to increase your Assist Gauge. If your press circle at the right time, you’ll cast Curaga rather than Cure, healing you for more. To use Lightning well, you have to learn to change Roles depending on your opponent and the situation.

The new Assist System will change everything!
We’ve already looked at the new Assist System before, but now we are going to look at how you can use it. The basic way to use it is after you’ve smashed your opponent into a wall and want to do an extra attack. Attack -> Assist Brave Attack -> Then the player character does an HP attack. If you use Assist while your opponent is releasing a multi-hit attack, the Assist character will act as a sacrifice while you escape. If you’ve pressed L + Circle using one Assist Gauge they’ll take the force of the attack, if you press L + Square using two, you’ll use guard and be able to run away to safety. But if you’ve used the Assist to escape, a key mark will appear and you won’t be able to use Assist for awhile. In the demo you couldn’t change the Assist character, but normally you would be able to choose whoever you liked. Any of the controllable characters. It seems there will be a lot more rules that go along with the Assist System in the actual game. The new Assist System makes the battles go even faster, and will make things even more fun.

Dialogue translated from the trailer! (Thanks krexia!)
Narrarator: “Two gods, that preordained the battle. With those powers of harmony and chaos, which will never to disappear or merge, the world becomes a stage for the eternally continuing conflict, hovering on the precipice between stability and collapse…”
Warrior of Light: “We are warriors who were called to this land to lead the goddess of harmony to victory.”
Cecil: “The crystals are the power Cosmos has entrusted to everyone. Therefore, to protect everyone is to uphold the will of Cosmos.”
Kuja: “It would be best if we got away from here soon.
Zidane: “Why is that?”
Bartz: “Zidane, is this the warrior of Cosmos who is said to rarely show himself?
Emperor: “Among these warriors of Cosmos who have suffered many defeats, there is not one with memories of battle.”
Lightning: “The figures called Manikins are getting agitated in large numbers. They are all our enemies.”
Garland: “Lots of your friends have already begun their journey. You should also enjoy your final moments.”
Lightning: “What did you say?!”
Kain: “If Chaos triumphs, the world will collapse. Is that what you wish for?”
Golbez: “The world won’t disappear or collapse. Because the battle will not end.”
Lightning: “Bartz hang in there!”
Bartz: “Kain… why?” (Bartz refering to what Kain has done to him.)
Cloud: “Kuja.”
Kuja: “What is it?”
Cloud: “It’d be good if you could consider your own memories precious.”
Ultimecia: ” I’m not stupid enough to obey an unfamiliar god.”
Cloud of Darkness: “…”
Kain: “I’ll show you a thing that’s called the power of being a real person!” (Referring to the manikins.)
Warrior of Light: “It’s as you said. We will lose.”
Lightning: “What are you planning, you traitor?!”
Warrior of Light: “That’s not something for you to know now.”
Warrior of Light: “It’s possible that I already no longer meet the qualifications to fight for light. But I swear that here, I will protect you until the end.”
Tifa: “Who are you?” (Referring to Sephiroth.)
Sephiroth: “Your enemy. There’s no need to know more than that.”
Tifa: “So, a warrior of Chaos.”

Dissidia Duodecim:Final Fantasy - Lightning Vs Terra Gameplay

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Dissidia Duodecim:Final fantasy - Kain Highwind vs Cecil Harvey Gameplay

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Dissidia Duodecim New Assist System At TGS

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Wow, we’ve certainly had a big night (Oh God — it’s morning now.) for Dissidia Duodecim haven’t we? Well, it’s not quite over yet. Square-Enix just released new information pertaining to the demo that will be available. This includes a diagram of controls for the game as well as a chart displaying character abilities. Some things to note is the newest stage: Orphan’s Cradle from Final Fantasy XIII! Also we can see Lightning in battle and using Warrior of Light in the brand new Assist System!Also check out Kain Highwind’s Holy Dragoon EX-Mode! Check them out below!

Translation of the Assist System:
+ Relying on supporters to “Assist” gives you an advantage in battle!
+ Fill up your assist gauge with brave attacks to summon an assist character!
+ Use the L+O buttons to do an assist brave attack, or L + [] for an assist HP attack!
+ If you fill 1 memory in the gauge: Use the L+O buttons for an assist brave attack!
+ If you fill 2 memories in the gauge: Use the L+[] buttons for an assist HP attack!
+ In this edition, each character has a set assist character!
+ One point of advice: The assist character will perform different attacks if your opponents are on the ground or in the air. You can carry out original combos by doing things like connecting assists to the player’s attacks!

Click the images to enlarge.

Translation: krexia (thanks oh god i’m tired)
Via: Official Site

Dissidia Duodecim new news in famitsu

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Famitsu’s got a new interview with Tetsuya Nomura and Takahashi Mitsunori about Dissidia Duodecim, plus new scans as well! Stay tuned, because we’ll be posting all the sweet deets tonight!

Details:
+ Lightning is able to switch Paradigms with L and R.
+ She is able to use the Command, Ravager, and Medic roles.
+ The soundtrack is double the size of the previous Dissidia.
+ There is mention of a four-player mode, though it could be two characters being switched in and out.
+ There will be a four-character Assist System; two players use two characters each.
+ Funda Sugawara will be narrarating the Japanese version.
+ Kain Highwind from Final Fantasy IV will be voiced by Koichi Yamadera. (Spike Spiegel in Cowboy Bebop)
+ Every character in the original Dissidia will return.
+ Your saved data from Dissidia: Final Fantasy will carry over, but Nomura wouldn’t divulge details.
+ There will be many new characters, not just three or four.
+ The game’s Story Mode will be different from it’s predecessor, currently it’s top-secret.
+ The orange bars below the character’s health bar pertain to Assist System.
+ Pressing L+○ or L+□ will execute an brave or HP Assist, and consume one segment of the orange Assist bar.
+ Pressing ↓L+○ will execute a Brave Assist attack, and consume one segment of the orange Assist bars.
+ Pressing L+□ will execute a HP Assist attack, and consume two segments of the orange Assist bars.
+ Nomura hints at adding more original NES music into the game.
+ All the maps from the original game will return.
+ There will be new Summons.
+ The ’012′ in Duodecim’s title pertains to a specific and important story element.
+ Nomura says that the final build of the game will be playable “soon”.
+ The playable build at TGS will include new features that may impress fans.
+ All current characters and new characters will have a third alternate look.

Even more breaking updates!
+ Lightning’s Healer paradigm was designed to heal Brave points, and recovers a small amount upon use.
+ Some of the characters in Dissidia are changed almost entirely in battle. Firion is an example.
+ The team wants you to enjoy the third alternate outfits for characters, especially Garland.
+ Weapons and armor have been re-balanced, and will include bonuses to the Assist System.
+ There are many new maps that include locations from the franchise, but new ones as well.
+ Orphan’s Cradle from Final Fantasy XIII will be a map.
+ The battle theme from Final Fantasy XIII is in, and will be remixed by Takeharu Ishimoto.
+ Kain Highwind’s moniker is “Position Maker”, and he is able cancel and connect aerial Brave combos.
+ Kain’s battle style will naturally have the player doing a lot of jumping and moving over terrain.
+ Lightning’s moniker is “Optima Commander” as she makes use of three different battle styles.
+ Her Ex-Burst is called Scene Break/Army of One.
+ Lightning is able to use Scene Break/Army of One in EX-Mode.
+ Her Ex-Bust involves summoning Odin and entering Gestalt Mode.
+ The TGS demo will have three difficulty modes: Beginner, Intermediate, and Advanced.
+ Popular characters with a good direction of how to implement them in battle are chosen for Dissidia.
+ Kain and Lightning will have and alternate form based on Yoshitaka Amano’s artwork.
+ Kain has a HP attack called “Gungnir” that will strike his opponent and restore his HP.
+ In a conversation with Cecil, Kain says that “They are right, and you will lose this battle when you tire.”
+ Lightning is called a traitor by the Warrior of Light, as she looks upon Cosmos with scrutiny.
+ She has an attack named “Impact Break” in her Commando paradigm.
+ After completing Universal Tuning, Nomura and Takahashi expressed interest in expanding Dissidia further, and Duodecim was greenlit.

Update: Click the image below to view the new scans from Famitsu!







Thanks: Kagari, duckroll!
Via: FF-Reunion, AndriaSang, VideoGamerX, Bulletin@Vault

Kingdom hearts Birth by Sleep Free PSP Themes

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Special BBS Theme

Aqua Theme

Ventus Theme

Terra Theme

Kingdom Hearts Birth By Sleep TV Ads

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English Ads


Jappanese Ads

Kingdom Hearts Birth by Sleep Final Mix Trailer -Monstro & Eraqus Sentiment HQ

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Image





Birth by Sleep Final MixMonstro Arena

The Tokyo Game Show opened it's doors today allowing thousands of gamers to play, watch and read about the latest games in development in Japan. Press conferences were also a key part of the proceedings providing information not yet known to us or the public.

At the Sony press conference, Square Enix Producer Shinji Hashimoto revealed a few details about the previously announced Kingdom Hearts: Birth by Sleep Final Mix. The details are as follows.

- The game will be released in Japan sometime in January, 2011
- There is a new armoured character (maybe eraqus))
- There will be more content on top of what the NA and EU versions have
- The game will come with a code to be used in the upcoming game Final Fantasy Dissidia 012, the code unlocks Cloud Strife's original KH costume to be used in the game
- The Mirage Arena may be getting new areas though the Final Mix trailer only featured a Monstro-esque location seen below.

Though we at KHU were not able to make it to TGS this year, Hearstation.org were and had this to say about the Birth by Sleep Final Mix trailer. "The BBSFM trailer showed Terra fighting Monstro and Eraqus in full armor. Ven had a new Keyblade,like his original but darker colored."

This is all interesting news but Final Mix versions of the Kingdom Hearts games are almost never released outside of Japan. That being said, at least us Western fans won't have to essentially buy the same game twice.

SOURCE: kh2.co.uk

How to Quick Level Up in Kingdom hearts Birth By Sleep

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Original Video if cant open from this blog
--------------------- READ DESCRIPTION ----------------------

So you've finished the game, maxed out all your abilities, finished Mirage Arena, Maybe even killed Vanitas's Lingering Spirit, but the Mysterious Figure still wipes the floor with you? You probably need to gain even MORE levels. Level 50 apparently won't cut it against him. I found the best and most painless way to level after you've already done everything else. Here's what you do:

-Go to Radiant Garden.
-Get the EXP Chance ability.
-Turn off all your Treasure Magnet, HP Prize Plus, HP Boost abilities.
-Get 3 or 4 Mega Flares.
-Get your HP below 25%
-Go to the place where you fought the Trinity Armor.

The EXP Chance ability doubles the EXP you receive if your HP is below 25 percent.

Now here's the strategy - Run to the center of the room to spawn all the Unversed. Immediately run to the edge of the glass panel and use Mega Flare. If you're in the right spot, the next wave of enemies should spawn but you won't collect any HP orbs and your EXP Chance ability won't go away. Use Mega Flare again on the second wave of Unversed, then run out, go back in and repeat.

Ventus and Aqua have a high magic stat, but I'm not sure how well this works with Terra. Someone try it and reply below.

You can make a Mega Flare by melding Fission Firaga and Crawling Fire. Here's how you make those:

Fission Firaga:
Fira + Aeroga
or
Firaga + Aerora
or
Firaga + Aeroga

Crawling Fire:
Firaga + Slow
or
Firaga + Stopra
or
Firaga + Stopga



And here's the easiest way to get EXP Chance:

Meld two Firas with an Abounding Crystal.


Enjoy!

Credits to GFK283

How To Beat Mysterious Figure

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Original Video if cant open from this blog
--------- Information and Boss Guide in Description ---------

Reward: No Name Keyblade

Level 76, Proud Mode

Keyblade: Void Gear
Command Deck:
Mine Square
Zero Graviga
Zero Graviga
Fire Surge
Fire Surge
Curaga
Curaga
Curaga

This is me fighting the second secret boss in KH:BBS. This one is International only and he is definitely the hardest boss in the game. If you want to level up quickly, go here:
http://www.youtube.com/watch?v=r8Z7LO...

Here's a boss guide:

This guy is really, really, tough. Get ready to spend a lot of time looking at the Game Over screen.

He has quite a few attacks:

1. A short melee combo (This is blockable)
2. An extended melee combo (Blockable as well)
3. He turns blue and does a short charge towards you. (Blockable)
4. He turns blue and charges across the room 3 to 4 times. (Blockable)
5. A Tornado attack that flings all your commands on the ground
6. An X-Blade attack (This is the most easily avoidable and slowest attack)
7. A 'Pendulum' attack. This is where he jumps up in the air and throws his weapon at you, then pulls you in and follows up with one of the attacks listed above. There is a chance that he will use the X-Blade and you'll be able to survive, but most of the time if you get hit by this attack you will die.
8. He summons a bunch of orbs and they shoot missiles at you 5 times. This is the hardest attack to dodge, and when this happens you should be mashing square as fast as you can. If you attack him while this is happening, he will go back to his regular routine while the orbs are shooting at you, so DON'T. Sometimes a few of the orbs will hang around; when you stop moving they will shoot at you. The best way to handle this is to get far away from MF and get a Curaga spell ready.
9. He summons 4 clones of himself and they all chase you. They all share the same attacks and if you let them hit you it can be deadly. The best way to deal with them is to use Fire Surge or Thunder Surge.
10. He cloaks himself in a field of fire, teleports behind you and charges at you. This happens 6 times.
11. He casts stop on you and rewinds time to heal himself.
12. He can block your attacks with Restore Barrier and heal himself. This means if you use shotlocks, keep the number under 5 or he will likely block the rest of your attack.
13. He summons a meteor that crashes into the ground.
14. He casts a spell similar to Mega Flare.
15. He uses a spell called Doom (the white lines) and you have to mash X to get out of it.
16. When he gets to about half health, he will start turning invisible. He will continue using all of the attacks above during this time, and he is able to use multiple attacks at once, for example he can cast Tornado while cloaked in fire.

Him having all those attacks sounds quite intimidating, and it is, but the good thing is most of these attacks can be avoided by simply mashing square. If you're using dodge roll/dash/cartwheel 100% of the time spent not attacking, you will not get hit. This means start practicing your button mashing... if you're good at Mario Party this will be easy for you. Your thumb is going to get a workout during this fight.

I've seen this fight done by someone using nothing but Fire Surge to do damage, and this works well, but when I first started fighting this guy I came up with the Mine Square strategy. Mines do not hurt the Mysterious Figure, but they DO fill your commands gauge. If you can get him to run into enough mines, you can unleash a finish command on him. I wouldn't recommend trying this strategy unless you have your character's 'Ultimate' finisher. If your command meter starts going down you can use Zero Graviga, with its long reach, to give it a boost during one of MF's safer attacks.
Mines will also make MF and his clones jump over them, and you can use this to your advantage. It will give you a bit of control over the fight if you can make them jump over the mines.
You can also wait for the right moment and use a quick 5-or-below hit Shotlock. If you're able to fully charge your shotlock, there's a high chance MF will just block half of your attack and heal himself to full. That's not good.
If MF summons his clones and you have mines down, try to make them run into the mines and use your finisher. If he summons clones and you don't have mines down, you need to use Fire Surge immediately or you'll probably get hit.

Once you get MF to about half health, he'll start turning invisible. This is where all your thumb exercises pay off (You did do those right?). Since he is invisible, you can't target him so the only thing you can do is dodge constantly until he turns visible again. If you can mash square while trying to lock on at the same time, do it, but that can be tough.

After he starts doing the invisible thing, mines and Zero Graviga really aren't that useful. You'll have to rely on Fire Surge to do most of the damage from this point on.

credits to GFK283

Info Dissidia Duodecim :Final Fantasy - First look at kain and lighting,and the official site has launched!!

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Dissidia Duodecim :Final Fantasy akan segera muncul di tokyo game show tahun ini,tidak ada tanggal pasti sekuel game dissidia :final fantasy ini akan di rilis.yang pasti game ini akan terbit di tahun 2011 kita liat saja perkembangannya gimana.
Oya official teaser site sudah buka tapi tidak ada info yang bisa kita liat yang ada cuman background helm warrior of light, sejumlah background music yang baru dan logo Dissidia yang BARU!!!...





lightning nya cakep yah...


Ex mode nya Lightning dengan pedang Odin..keren yak...


Cain Versus Cecil...keren juga!!

Lightning Cameos in 3rd Birthday

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kayaknya bakalan seru ni game ,,ga sabar nunggu ne...

lightning PE?

Square Enix TGS 2010 lineup Updated

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SE telah mengumumkan daftar game yg akan dipajang di TGS 2010 nanti di Tokyo. Tapi, sekarang SE memutuskan untuk mengkonfirmasi kembali lineup game2 mereka dan didapatlah line-up berikut ini

Front Mission Evolved
Kingdom Hearts Re:coded
Lord of Arcana
Tactics Ogre
Call of Duty: Black Ops
Deus Ex: Human Revolution
The 3rd Birthday
Mind Jack
SaGa 3
Gun Loco
Lara Croft and the Guardian of Light
Final Fantasy XIV
Final Fantasy XI
Final Fantasy Legends
Final Fantasy Versus XIII
Final Fantasy Agito XIII
Final Fantasy XIII Ultimate Hits International
Unannounced Tetsuya Nomura project

Lebih banyak? ya. Tapi belum tentu semuanya itu playable ya...
tanggal rilisnya juga msi TBA...
moga2 bnyak gim baru lage buat psp...

sumber

How to beat vanitas sentiment / lingering spirit

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How to beat vanitas lingering spirit
HP: 200, Strength: 80, Defense: 27                                    
Status effect vulnerabilities: None
Elemental weaknesses: None
Elemental resistances: 50% damage from
physical,25% damage from everything else
Reward: VOID GEAR KEYBLADE

Vanitas's Lingering Spirit is just like
Vanitas except he has a new blacksuit,
he has learned some new moves, and oh yeah,
he's really hard unlessyou know exactly
what to do!

PREPARATION:

Before even thinking about fighting this guy, I
recommend doing the following:

- Get Once More and Second Chance. Renewal Block and
Renewal Barrier arealways useful too, but they are
hard to rely on. (See Section COL:CM for info on getting
these and other abilities.)
- Get max level Slide/Dodge Roll/Cartwheel. Do not even THINK about
sacrificing defense for offense with Sonic Impact/Thunder Roll/
Firewheel.
- Get your character's strongest finish command, and consider getting
Finish Boost, especially for Terra.
- Get the best Keyblade you can find: Ultima Keyblade for Ven/Aqua, and
Chaos Ripper for Terra. Yeah, the Mirage Arena is long and hard, but
this guy's harder.
- Level up. I beat him at level 41, but it was tough. Unless you are
looking for a challenge, I recommend being level 50 or higher.
- Buy and equip lots of Potions. Yeah, that's right. Regular old, boring
Potions. Casting Cure makes bad things happen in this fight, and with
Once More+Second Chance, Potions give you the most healing per slot out
of all the item choices. I used 20 Potions in 4 slots. If you are
playing Ven, you can use Faith or Salvation instead.
- Decide on an offensive strategy and fill the rest of your deck with
appropriate commands. See below for my recommendation with each of the
three characters.
- You might want to fill one slot with ice cream as well. You can use
this to safely recover if you switch into a bad command style.

VANITAS'S ATTACKS:

The next step is learning how to stay alive! You will be relying mostly on
Slide/Dodge Roll/Cartwheel, but the more you know about what to expect, the
better. Most of these attacks are variations on things you have seen
before, but they are stronger now, and less predictable.

1. Vanitas hides within a black orb, and sends out seven images to swing
at you, one at a time. If any of these images hit you, you will be
temporarily blinded. Afterwards, Vanitas will speed towards you for a
melee attack. To stay safe, slide/dodge roll/cartwheel out of the way
as each image approaches, and then once more at the end. You can also
use a Shotlock for invincibility or just spam Square.

Once Vanitas is inside his orb, he is invincible, so you cannot easily
interrupt him or fight back during this attack. However, there is a
short window during which you can hit him right before it begins, and
doing so will cancel the attack. Since Vanitas will start every fight
with this, and since it is a nuisance to dodge, you might want to
experiment with being aggressive at the start of the fight.

2. Vanitas runs towards you, swings once, and then shoots out a sonic
blast. This is the same traditional combo he has always used, although
the sonic blade will now confuse you if it hits you. (This means your
movement controls will be temporarily reversed.)

The first swing here can be blocked, but later ones cannot.
Unfortunately, I do not think it is easy to tell this attack apart
from attack #3, so I recommend just dodging with Square when he gets
close.

3. Vanitas yells, charges up his Keyblade with fire, and then does the
same multi-hit combo that he did in the final battle against Ven. This
attack cannot be blocked, so you will want to dodge it with Slide/
Dodge Roll/Cartwheel. If Vanitas continues this attack to the end, you
can dodge under the final fiery X projectile, and hit him when he
lands. He often stops midway through and switches attacks however. (I
suspect this might depend on where you are standing.)

4. Vanitas teleports and then shoots a slow fireball that splits into
five and then quickly homes in on you. This can be stopped with
Barrier but Terra and Ven's Block ability is less reliable. Dodging
with Slide/Dodge Roll/Cartwheel is good.

5. Vanitas teleports, jumps into the air and pelts the ground where you
are with dark lightning. Dodge with Square.

6. Vanitas glows blue, and charges towards you in the air up to three
times in a row. This cannot be blocked, so dodge with Square.

7. Vanitas teleports near you, dashes around you as a black streak, and
two rows of images converge on you from either side while the screen
goes dark. If you get hit, you will be temporarily blinded. As always,
avoid this with the Square dodge moves.

8. Vanitas teleports next to you in the air and swings at you. He can do
this once as a counter-attack, or repeatedly as a regular attack. If
you know this attack is coming (for example after Vanitas has already
swung once, and it was not a counter to one of your attacks), you can
block him, and then hit him back. Otherwise, you should be using
Slide/Dodge Roll/Cartwheel by reflex whenever you lose track of
Vanitas, and that will keep you safe.

9. Vanitas charges up a Shotlock and shoots a slow-moving and short range
laser at you, like he did at the end of Ven's story. This is one of
the few times where Vanitas will not randomly counter-attack you, so
this is a good time to go on the offensive. (More on that later.)

10. Vanitas submerges underground, moves towards you very quickly, and
then emerges in a shower of flames. With Terra, you want to slide
directly over Vanitas so that he emerges while you are invincible.
Aqua and Ven have shorter distance on their dodges however, and this
is less reliable. You still want to roll/cartwheel once Vanitas gets
close, but the timing is very delicate. If you succeed, Vanitas will
not attack for a second, giving you time to heal yourself or to drop
some mines. (More on that later.)

11. After you hit him, Vanitas might leave an image behind and
immediately dive bomb you with an ice attack. This is the same
counter-attack that always made him so annoying before, although it's
stronger now. He will always sometimes appear next to you and do a
dash attack instead. Both attacks can be easily dodged with Square,
but they make it very difficult to combo Vanitas. As in the past, do
not expect to ever complete a combo.

12. If you cast any Cure spell (including Friend Cure/Cura/Curaga, but
NOT including Potions and other items), Vanitas will heal himself in
response. This can be circumvented by hiding behind a rock so that
Vanitas cannot see you heal. It's easier just to use Potions though.

13. If you shoot a projectile at Vanitas (e.g. a Blizzard spell), he will
usually side-step it, and counter with one of his various teleporting
attacks.

FIGHTING BACK:

If you read through all of the above, the main thing you will notice is
that Vanitas leaves very few openings to attack. He also is quite resistant
to Shotlocks, so you will need to find some creative ways of fighting back.
The specifics of what to do now varies by character:

TERRA'S STRATEGY:
Terra is all about physical damage, and your main goal should be to set
up his finish commands. (You do NOT want to switch command styles.) Equip
Chaos Ripper and Demolition. After dodging an attack, cast Mine Shield or
Mine Square and lure Vanitas onto the trap. This should do minimal
damage, but it will stun him and it will fill up your Command Gauge. If
Vanitas does not teleport away immediately, you should be able to get off
one or two melee swings. Otherwise, slide away. Repeat until you have
filled up the Command Gauge, and then unleash your finish command.

When Vanitas does his Shotlock, try to get behind him and use Ars Solum.
That can do a ton of damage if you get it right.

VEN'S STRATEGY:
Ven's damage comes entirely from one ability: Tornado. If you can hit
Vanitas with it, you will be amazed at how powerful it is. With a spell
this slow, the main catch however is hitting him. Here are some good
tricks:

- Lay a trap with Mine Square or Mine Shield, lure Vanitas into it, and
cast Tornado while he is in the air. You might get counter-attacked
this way, but if Vanitas doesn't teleport away, he is easy pickings.
- If Vanitas does attack #3, and shoots the flaming X projectile, you
can roll up to him as he lands, and cast Tornado right next to him.
- If Vanitas does a Shotlock, he will be holding still, and will be
vulnerable.

AQUA'S STRATEGY:
Aqua relies on Seeker Mine not just to stun Vanitas, but actually do the
damage. Mainly, your goal will be to leave Seeker Mine traps, and just
keep luring Vanitas into them to slowly whittle away his health. Once you
switch into Spell Weaver form though, be careful to NOT hit Vanitas with
your Keyblade until you revert. (In particular, do NOT use Counter
Blast.) Keyblade attacks will give you Ghost Drive, which is very bad
because of its crappy dodge move.

I have noticed two times where Vanitas is especially vulnerable:
- During his Shotlock attack. You can double-jump over him, way above
the attack, and summon Seeker Mines at your feet. Vanitas will get
hit by all of them.
- When Vanitas submerges underground, summon Seeker Mines, wait for
Vanitas to reach you, and then cartwheel away at the last second.
Again, he will be hit by all of them.
You can attack at other times too of course, but these are the two places
where you can pile on the damage the fastest.

If things are going badly, don't forget that you can use Potions to heal,
and don't forget to constantly slide/dodge roll/cartwheel. This fight is
nasty and it will probably take you quite a few tries, but the methods
described above really do work very well once you get the hang of them.
Good luck! If you are getting frustrated, you can find videos on YouTube
that show these strategies in action.
all khbbs walkthrough credits to starrk and gamefaqs http://www.gamefaqs.com/psp/943347-kingdom-hearts-birth-by-sleep/faqs/59102

Info Dissidia Duodecim : Final Fantasy

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wah tahun 2011 bakalan ada sekuel game fighting crossover paling keren dari square enix yaitu Dissidia..
sejauh ini karakter yg dah konfirm masuk baru ada 2 series yaitu Kain dari FF4 dan Lightning yg paling dari FF13...
kayaknya bakalan seru banget...jadi ga sabar nunggu...


Ys Seven USA FULL ISO 728 MB FIXED

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Quote:
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Valkyria Chronicles 2 EUR FULL ISO 1.00 GB

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Kingdom Hearts Birth by Sleep USA MULTI2

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Shin Megami Tensei : Persona 3 Portable USA (all cfw)

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Dragon Quest & Final Fantasy in Itadaki Street Portable [JAPAN]

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Code:
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Final Fantasy II

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Code:
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Final Fantasy I

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Final Fantasy Tactics: War of Lions

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Dissidia Final Fantasy Universal Tuning[JAP]m33-6 all gen

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Dissidia final fantasy(USA) CFW 5.00m33 ke atas

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FINAL FANTASY 7 CC USA VERSION

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FINAL FANTASY 7 CRISIS CORE USA UNDUB VERSION

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FULL ISO : 1747MB[/size]

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credit to cocakep