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How to Quick Level Up in Kingdom hearts Birth By Sleep
Original Video if cant open from this blog
--------------------- READ DESCRIPTION ----------------------
So you've finished the game, maxed out all your abilities, finished Mirage Arena, Maybe even killed Vanitas's Lingering Spirit, but the Mysterious Figure still wipes the floor with you? You probably need to gain even MORE levels. Level 50 apparently won't cut it against him. I found the best and most painless way to level after you've already done everything else. Here's what you do:
-Go to Radiant Garden.
-Get the EXP Chance ability.
-Turn off all your Treasure Magnet, HP Prize Plus, HP Boost abilities.
-Get 3 or 4 Mega Flares.
-Get your HP below 25%
-Go to the place where you fought the Trinity Armor.
The EXP Chance ability doubles the EXP you receive if your HP is below 25 percent.
Now here's the strategy - Run to the center of the room to spawn all the Unversed. Immediately run to the edge of the glass panel and use Mega Flare. If you're in the right spot, the next wave of enemies should spawn but you won't collect any HP orbs and your EXP Chance ability won't go away. Use Mega Flare again on the second wave of Unversed, then run out, go back in and repeat.
Ventus and Aqua have a high magic stat, but I'm not sure how well this works with Terra. Someone try it and reply below.
You can make a Mega Flare by melding Fission Firaga and Crawling Fire. Here's how you make those:
Fission Firaga:
Fira + Aeroga
or
Firaga + Aerora
or
Firaga + Aeroga
Crawling Fire:
Firaga + Slow
or
Firaga + Stopra
or
Firaga + Stopga
And here's the easiest way to get EXP Chance:
Meld two Firas with an Abounding Crystal.
Enjoy!
Credits to GFK283
How To Beat Mysterious Figure
Original Video if cant open from this blog
--------- Information and Boss Guide in Description ---------
Reward: No Name Keyblade
Level 76, Proud Mode
Keyblade: Void Gear
Command Deck:
Mine Square
Zero Graviga
Zero Graviga
Fire Surge
Fire Surge
Curaga
Curaga
Curaga
This is me fighting the second secret boss in KH:BBS. This one is International only and he is definitely the hardest boss in the game. If you want to level up quickly, go here:
http://www.youtube.com/watch?v=r8Z7LO...
Here's a boss guide:
This guy is really, really, tough. Get ready to spend a lot of time looking at the Game Over screen.
He has quite a few attacks:
1. A short melee combo (This is blockable)
2. An extended melee combo (Blockable as well)
3. He turns blue and does a short charge towards you. (Blockable)
4. He turns blue and charges across the room 3 to 4 times. (Blockable)
5. A Tornado attack that flings all your commands on the ground
6. An X-Blade attack (This is the most easily avoidable and slowest attack)
7. A 'Pendulum' attack. This is where he jumps up in the air and throws his weapon at you, then pulls you in and follows up with one of the attacks listed above. There is a chance that he will use the X-Blade and you'll be able to survive, but most of the time if you get hit by this attack you will die.
8. He summons a bunch of orbs and they shoot missiles at you 5 times. This is the hardest attack to dodge, and when this happens you should be mashing square as fast as you can. If you attack him while this is happening, he will go back to his regular routine while the orbs are shooting at you, so DON'T. Sometimes a few of the orbs will hang around; when you stop moving they will shoot at you. The best way to handle this is to get far away from MF and get a Curaga spell ready.
9. He summons 4 clones of himself and they all chase you. They all share the same attacks and if you let them hit you it can be deadly. The best way to deal with them is to use Fire Surge or Thunder Surge.
10. He cloaks himself in a field of fire, teleports behind you and charges at you. This happens 6 times.
11. He casts stop on you and rewinds time to heal himself.
12. He can block your attacks with Restore Barrier and heal himself. This means if you use shotlocks, keep the number under 5 or he will likely block the rest of your attack.
13. He summons a meteor that crashes into the ground.
14. He casts a spell similar to Mega Flare.
15. He uses a spell called Doom (the white lines) and you have to mash X to get out of it.
16. When he gets to about half health, he will start turning invisible. He will continue using all of the attacks above during this time, and he is able to use multiple attacks at once, for example he can cast Tornado while cloaked in fire.
Him having all those attacks sounds quite intimidating, and it is, but the good thing is most of these attacks can be avoided by simply mashing square. If you're using dodge roll/dash/cartwheel 100% of the time spent not attacking, you will not get hit. This means start practicing your button mashing... if you're good at Mario Party this will be easy for you. Your thumb is going to get a workout during this fight.
I've seen this fight done by someone using nothing but Fire Surge to do damage, and this works well, but when I first started fighting this guy I came up with the Mine Square strategy. Mines do not hurt the Mysterious Figure, but they DO fill your commands gauge. If you can get him to run into enough mines, you can unleash a finish command on him. I wouldn't recommend trying this strategy unless you have your character's 'Ultimate' finisher. If your command meter starts going down you can use Zero Graviga, with its long reach, to give it a boost during one of MF's safer attacks.
Mines will also make MF and his clones jump over them, and you can use this to your advantage. It will give you a bit of control over the fight if you can make them jump over the mines.
You can also wait for the right moment and use a quick 5-or-below hit Shotlock. If you're able to fully charge your shotlock, there's a high chance MF will just block half of your attack and heal himself to full. That's not good.
If MF summons his clones and you have mines down, try to make them run into the mines and use your finisher. If he summons clones and you don't have mines down, you need to use Fire Surge immediately or you'll probably get hit.
Once you get MF to about half health, he'll start turning invisible. This is where all your thumb exercises pay off (You did do those right?). Since he is invisible, you can't target him so the only thing you can do is dodge constantly until he turns visible again. If you can mash square while trying to lock on at the same time, do it, but that can be tough.
After he starts doing the invisible thing, mines and Zero Graviga really aren't that useful. You'll have to rely on Fire Surge to do most of the damage from this point on.
credits to GFK283
How to beat vanitas sentiment / lingering spirit
How to beat vanitas lingering spirit
HP: 200, Strength: 80, Defense: 27
Status effect vulnerabilities: None
Elemental weaknesses: None
Elemental resistances: 50% damage from
physical,25% damage from everything else
Reward: VOID GEAR KEYBLADE
Vanitas's Lingering Spirit is just like
Vanitas except he has a new blacksuit,
he has learned some new moves, and oh yeah,
he's really hard unlessyou know exactly
what to do!
PREPARATION:
Before even thinking about fighting this guy, I
recommend doing the following:
- Get Once More and Second Chance. Renewal Block and
Renewal Barrier arealways useful too, but they are
hard to rely on. (See Section COL:CM for info on getting
these and other abilities.)
- Get max level Slide/Dodge Roll/Cartwheel. Do not even THINK about
sacrificing defense for offense with Sonic Impact/Thunder Roll/
Firewheel.
- Get your character's strongest finish command, and consider getting
Finish Boost, especially for Terra.
- Get the best Keyblade you can find: Ultima Keyblade for Ven/Aqua, and
Chaos Ripper for Terra. Yeah, the Mirage Arena is long and hard, but
this guy's harder.
- Level up. I beat him at level 41, but it was tough. Unless you are
looking for a challenge, I recommend being level 50 or higher.
- Buy and equip lots of Potions. Yeah, that's right. Regular old, boring
Potions. Casting Cure makes bad things happen in this fight, and with
Once More+Second Chance, Potions give you the most healing per slot out
of all the item choices. I used 20 Potions in 4 slots. If you are
playing Ven, you can use Faith or Salvation instead.
- Decide on an offensive strategy and fill the rest of your deck with
appropriate commands. See below for my recommendation with each of the
three characters.
- You might want to fill one slot with ice cream as well. You can use
this to safely recover if you switch into a bad command style.
VANITAS'S ATTACKS:
The next step is learning how to stay alive! You will be relying mostly on
Slide/Dodge Roll/Cartwheel, but the more you know about what to expect, the
better. Most of these attacks are variations on things you have seen
before, but they are stronger now, and less predictable.
1. Vanitas hides within a black orb, and sends out seven images to swing
at you, one at a time. If any of these images hit you, you will be
temporarily blinded. Afterwards, Vanitas will speed towards you for a
melee attack. To stay safe, slide/dodge roll/cartwheel out of the way
as each image approaches, and then once more at the end. You can also
use a Shotlock for invincibility or just spam Square.
Once Vanitas is inside his orb, he is invincible, so you cannot easily
interrupt him or fight back during this attack. However, there is a
short window during which you can hit him right before it begins, and
doing so will cancel the attack. Since Vanitas will start every fight
with this, and since it is a nuisance to dodge, you might want to
experiment with being aggressive at the start of the fight.
2. Vanitas runs towards you, swings once, and then shoots out a sonic
blast. This is the same traditional combo he has always used, although
the sonic blade will now confuse you if it hits you. (This means your
movement controls will be temporarily reversed.)
The first swing here can be blocked, but later ones cannot.
Unfortunately, I do not think it is easy to tell this attack apart
from attack #3, so I recommend just dodging with Square when he gets
close.
3. Vanitas yells, charges up his Keyblade with fire, and then does the
same multi-hit combo that he did in the final battle against Ven. This
attack cannot be blocked, so you will want to dodge it with Slide/
Dodge Roll/Cartwheel. If Vanitas continues this attack to the end, you
can dodge under the final fiery X projectile, and hit him when he
lands. He often stops midway through and switches attacks however. (I
suspect this might depend on where you are standing.)
4. Vanitas teleports and then shoots a slow fireball that splits into
five and then quickly homes in on you. This can be stopped with
Barrier but Terra and Ven's Block ability is less reliable. Dodging
with Slide/Dodge Roll/Cartwheel is good.
5. Vanitas teleports, jumps into the air and pelts the ground where you
are with dark lightning. Dodge with Square.
6. Vanitas glows blue, and charges towards you in the air up to three
times in a row. This cannot be blocked, so dodge with Square.
7. Vanitas teleports near you, dashes around you as a black streak, and
two rows of images converge on you from either side while the screen
goes dark. If you get hit, you will be temporarily blinded. As always,
avoid this with the Square dodge moves.
8. Vanitas teleports next to you in the air and swings at you. He can do
this once as a counter-attack, or repeatedly as a regular attack. If
you know this attack is coming (for example after Vanitas has already
swung once, and it was not a counter to one of your attacks), you can
block him, and then hit him back. Otherwise, you should be using
Slide/Dodge Roll/Cartwheel by reflex whenever you lose track of
Vanitas, and that will keep you safe.
9. Vanitas charges up a Shotlock and shoots a slow-moving and short range
laser at you, like he did at the end of Ven's story. This is one of
the few times where Vanitas will not randomly counter-attack you, so
this is a good time to go on the offensive. (More on that later.)
10. Vanitas submerges underground, moves towards you very quickly, and
then emerges in a shower of flames. With Terra, you want to slide
directly over Vanitas so that he emerges while you are invincible.
Aqua and Ven have shorter distance on their dodges however, and this
is less reliable. You still want to roll/cartwheel once Vanitas gets
close, but the timing is very delicate. If you succeed, Vanitas will
not attack for a second, giving you time to heal yourself or to drop
some mines. (More on that later.)
11. After you hit him, Vanitas might leave an image behind and
immediately dive bomb you with an ice attack. This is the same
counter-attack that always made him so annoying before, although it's
stronger now. He will always sometimes appear next to you and do a
dash attack instead. Both attacks can be easily dodged with Square,
but they make it very difficult to combo Vanitas. As in the past, do
not expect to ever complete a combo.
12. If you cast any Cure spell (including Friend Cure/Cura/Curaga, but
NOT including Potions and other items), Vanitas will heal himself in
response. This can be circumvented by hiding behind a rock so that
Vanitas cannot see you heal. It's easier just to use Potions though.
13. If you shoot a projectile at Vanitas (e.g. a Blizzard spell), he will
usually side-step it, and counter with one of his various teleporting
attacks.
FIGHTING BACK:
If you read through all of the above, the main thing you will notice is
that Vanitas leaves very few openings to attack. He also is quite resistant
to Shotlocks, so you will need to find some creative ways of fighting back.
The specifics of what to do now varies by character:
TERRA'S STRATEGY:
Terra is all about physical damage, and your main goal should be to set
up his finish commands. (You do NOT want to switch command styles.) Equip
Chaos Ripper and Demolition. After dodging an attack, cast Mine Shield or
Mine Square and lure Vanitas onto the trap. This should do minimal
damage, but it will stun him and it will fill up your Command Gauge. If
Vanitas does not teleport away immediately, you should be able to get off
one or two melee swings. Otherwise, slide away. Repeat until you have
filled up the Command Gauge, and then unleash your finish command.
When Vanitas does his Shotlock, try to get behind him and use Ars Solum.
That can do a ton of damage if you get it right.
VEN'S STRATEGY:
Ven's damage comes entirely from one ability: Tornado. If you can hit
Vanitas with it, you will be amazed at how powerful it is. With a spell
this slow, the main catch however is hitting him. Here are some good
tricks:
- Lay a trap with Mine Square or Mine Shield, lure Vanitas into it, and
cast Tornado while he is in the air. You might get counter-attacked
this way, but if Vanitas doesn't teleport away, he is easy pickings.
- If Vanitas does attack #3, and shoots the flaming X projectile, you
can roll up to him as he lands, and cast Tornado right next to him.
- If Vanitas does a Shotlock, he will be holding still, and will be
vulnerable.
AQUA'S STRATEGY:
Aqua relies on Seeker Mine not just to stun Vanitas, but actually do the
damage. Mainly, your goal will be to leave Seeker Mine traps, and just
keep luring Vanitas into them to slowly whittle away his health. Once you
switch into Spell Weaver form though, be careful to NOT hit Vanitas with
your Keyblade until you revert. (In particular, do NOT use Counter
Blast.) Keyblade attacks will give you Ghost Drive, which is very bad
because of its crappy dodge move.
I have noticed two times where Vanitas is especially vulnerable:
- During his Shotlock attack. You can double-jump over him, way above
the attack, and summon Seeker Mines at your feet. Vanitas will get
hit by all of them.
- When Vanitas submerges underground, summon Seeker Mines, wait for
Vanitas to reach you, and then cartwheel away at the last second.
Again, he will be hit by all of them.
You can attack at other times too of course, but these are the two places
where you can pile on the damage the fastest.
If things are going badly, don't forget that you can use Potions to heal,
and don't forget to constantly slide/dodge roll/cartwheel. This fight is
nasty and it will probably take you quite a few tries, but the methods
described above really do work very well once you get the hang of them.
Good luck! If you are getting frustrated, you can find videos on YouTube
that show these strategies in action. all khbbs walkthrough credits to starrk and gamefaqs http://www.gamefaqs.com/psp/943347-kingdom-hearts-birth-by-sleep/faqs/59102Kindom Hearts:Birth by Sleep - Command charge walkthrough
*******************************************************************************
_ __ _ _ _ __ _ _
| |/ /| |_| | =================================================== | |/ /| |_| |
| / | _ | SECTION 8 [COL] | / | _ |
| \ \ | | | | COLLECTATHONS | \ \ | | | |
|_|\_\|_| |_| =================================================== |_|\_\|_| |_|
*******************************************************************************
===============================================================================
[COL:CC] Collectathons: Command Charge
===============================================================================
A big part of character growth in Birth by Sleep comes from Command Charge. You
can access this any time you want from the Deck Command menu.
Basically, you use up two commands, and you will get a new and stronger command
for your troubles. You can also optionally use a Crystal, in which case you
will get a secondary ability attached to your new command (e.g. Draw, Last
Life, or HP Boost). Once you level up your new command to max, you will learn
that secondary ability. Unless you have the appropriate Recipe item though, you
will not know what command and what secondary ability you are getting until
after the Command Charge is complete. If you want to know what to expect, or if
you want to make one specific command, then the reference in this section
should be helpful.
For each command that can be made by Command Charge (almost all of them), I
will list the following:
1ST INGREDIENT and 2ND INGREDIENT: Which Commands have to be used to make
this.
TYP: A letter between A-P that helps determine which secondary ability you
will get. For a given Command Charge, find its type, and then look up in
the bottom chart to figure out which secondary ability you will get if you
use each kind of Crystal.
WHO: Which character(s) can do this Command Charge. If I list T(erra), V(en),
or A(qua) here, they can do it. Otherwise they can't.
RAR: Rarity. If I write an R here, this is a Rare command that you will only
get sometimes from the required ingredients. Otherwise you will get it
every time.
An ingredient can only be used for Command Charging once you have leveled it up
a certain amount, and miscellaneous commands (e.g. Guard, Air Slide, Glide,
etc.) can only be used as an ingredient if you have two copies of that command.
+====================+====================+==================================+
| ATTACK COMMAND | 1ST INGREDIENT | 2ND INGREDIENT |TYP| WHO |RAR|
+====================+====================+====================+===+=====+===+
| Final Break | Aerial Break | Slot Blade | O | TVA | |
| | Reflect Blitz | Wish Blade | P | ..A | |
| | Stun Blade | Slot Blade | K | TVA | |
+--------------------+--------------------+--------------------+---+-----+---+
| Meteor Burst | Reflect Blitz | Wish Blade | P | ..A | |
| | Fire Strike | Brutal Blast | D | T.. | |
+--------------------+--------------------+--------------------+---+-----+---+
| Magic Hour | Final Break | Zero Graviga | O | ..A | |
| | Reflect Blitz | Aeroga | N | ..A | |
+--------------------+--------------------+--------------------+---+-----+---+
| Fire Dash | Slide Dash | Fire | D | TVA | |
| | Slide Dash | Fira | C | TVA | |
| | Confuse Strike | Fire | D | TVA | |
+--------------------+--------------------+--------------------+---+-----+---+
| Dark Haze | Fire Dash | Zero Gravira | D | T.. | |
| | Fire Dash | Blackout | A | T.. | |
| | Fire Blitz | Zero Gravity | C | T.. | |
+--------------------+--------------------+--------------------+---+-----+---+
| Sonic Blade | Final Break | Dark Haze | D | T.. | |
| | Final Break | Air Slide | N | TVA | |
| | Fire Dash | Thunder Blitz | K | TVA | |
+--------------------+--------------------+--------------------+---+-----+---+
| Chaos Blade | Dark Haze | Sonic Blade | B | T.. | |
+--------------------+--------------------+--------------------+---+-----+---+
| Zantetsuken | Dark Haze | Stopga | B | T.. | |
| | Sonic Blade | Stopga | F | T.. | |
+--------------------+--------------------+--------------------+---+-----+---+
| Strike Raid | Aerial Break | Slide Dash | O | TVA | |
+--------------------+--------------------+--------------------+---+-----+---+
| Freeze Raid | Strike Raid | Blizzara | I | TVA | |
| | Blizzard Blade | Bind Strike | K | TVA | |
+--------------------+--------------------+--------------------+---+-----+---+
| Treasure Raid | Strike Raid | Slots Blade | O | .V. | |
| | Slots Blade | Magnera | K | .V. | |
+--------------------+--------------------+--------------------+---+-----+---+
| Spark Raid | Freeze Raid | Magnega | J | .V. | |
| | Treasure Raid | Magnega | N | .V. | |
| | Thunder Blitz | Dodge Roll | P | .V. | R |
| | Thundaga | Dodge Roll | L | .V. | R |
+--------------------+--------------------+--------------------+---+-----+---+
| Wind Raid | Freeze Raid | Aeroga | B | .V. | |
| | Treasure Raid | Aeroga | F | .V. | |
+--------------------+--------------------+--------------------+---+-----+---+
| Fire Blitz | Fire Dash | Burning Snipe | D | TVA | |
| | Fire Strike | Fira | A | TVA | |
| | Confuse Strike | Fira | O | TVA | |
| | Bind Strike | Fira | K | TVA | |
+--------------------+--------------------+--------------------+---+-----+---+
| Reflect Blitz | Fire Dash | Reflect | D | ..A | |
| | Stun Blade | Reflect | K | ..A | |
+--------------------+--------------------+--------------------+---+-----+---+
| Thunder Blitz | Fire Dash | Thundara | D | TVA | |
| | Freeze Raid | Thundara | G | TVA | |
| | Stun Blade | Thundara | K | TVA | |
| | Confuse Strike | Thundara | K | TVA | |
+--------------------+--------------------+--------------------+---+-----+---+
| Aerial Slam | Fire Dash | High Jump | A | TVA | |
| | Fire Blitz | Aero | D | TVA | |
| | Fire Strike | Aerora | C | TVA | |
+--------------------+--------------------+--------------------+---+-----+---+
| Solo Arcanum | Slide Dash | Thunder | K | T.. | R |
| | Dark Haze | Sonic Blade | B | T.. | R |
| | Dark Haze | Stopga | B | T.. | R |
| | Sonic Blade | Stopga | K | T.. | R |
| | Strike Raid | Thundara | F | T.. | R |
| | Stun Blade | Thundara | K | T.. | R |
+--------------------+--------------------+--------------------+---+-----+---+
| Ars Arcanum | Aerial Break | Slots Blade | O | .V. | R |
| | Aerial Break | Blizzard | G | .V. | R |
| | Final Break | Aerial Slam | F | .V. | |
| | Slide Dash | Blizzard | E | .V. | R |
| | Blizzard Blade | Cura | G | .V. | R |
| | Fire Strike | Aerora | C | .V. | R |
+--------------------+--------------------+--------------------+---+-----+---+
| Time Splicer | Reflect Blitz | Wish Blade | P | ..A | R |
| | Aerial Slam | Stopga | F | .V. | |
| | Stun Blade | Slots Blade | K | .V. | R |
| | Stopga | Reflect | C | ..A | R |
+--------------------+--------------------+--------------------+---+-----+---+
| Poison Blade | Aerial Break | Poison | O | TVA | |
| | Slide Dash | Poison | K | TVA | |
| | Strike Raid | Poison | D | TVA | |
+--------------------+--------------------+--------------------+---+-----+---+
| Wish Blade | Strike Raid | Reflect Blitz | O | ..A | |
| | Reflect Blitz | Stun Blade | K | ..A | |
| | Stun Blade | Bind Strike | J | ..A | |
+--------------------+--------------------+--------------------+---+-----+---+
| Blizzard Blade | Aerial Break | Blizzard | G | TVA | |
| | Aerial Break | Blizzara | H | TVA | |
| | Slide Dash | Blizzard | E | TVA | |
| | Slide Dash | Blizzara | E | TVA | |
+--------------------+--------------------+--------------------+---+-----+---+
| Stun Blade | Slide Dash | Thunder | K | TVA | |
| | Strike Raid | Thunder | L | TVA | |
| | Strike Raid | Thundara | K | TVA | |
+--------------------+--------------------+--------------------+---+-----+---+
| Slots Blade | Poison Blade | Cura | P | TVA | |
| | Wish Blade | Cure | P | ..A | |
| | Blizzard Blade | Cura | G | TVA | |
| | Curaga | Restore Guard | N | TV. | |
| | Curaga | Restore Barrier | N | ..A | |
| | Curaga | Charge Barrier | P | ..A | |
+--------------------+--------------------+--------------------+---+-----+---+
| Fire Strike | Poison Blade | Fira | D | TVA | |
| | Wish Blade | Burning Snipe | A | ..A | |
| | Stun Blade | Fire | K | TVA | |
+--------------------+--------------------+--------------------+---+-----+---+
| Confuse Strike | Aerial Break | Confuse | O | TVA | |
| | Slide Dash | Zero Gravity | K | TVA | |
| | Strike Raid | Confuse | G | TVA | |
+--------------------+--------------------+--------------------+---+-----+---+
| Bind Strike | Aerial Break | Bind | K | TVA | |
| | Strike Raid | Bind | O | TVA | |
| | Stun Blade | Zero Gravity | I | TVA | |
+--------------------+--------------------+--------------------+---+-----+---+
| Tornado Strike | Confuse Strike | Aeroga | G | .V. | |
| | Bind Strike | Aeroga | F | .V. | |
+--------------------+--------------------+--------------------+---+-----+---+
| Brutal Blast | Stun Blade | Detonate Shield | O | T.. | |
| | Bind Strike | Detonate Square | L | T.. | |
+--------------------+--------------------+--------------------+---+-----+---+
| Magnet Spiral | Aerial Break | Magnera | K | TVA | R |
| | Bind Strike | Magnet Crash | K | TVA | |
| | Bind Strike | Magnega | J | TVA | |
| | Zero Gravira | Magnet | I | TVA | R |
+--------------------+--------------------+--------------------+---+-----+---+
| Wind Cutter | Confuse Strike | Aeroga | G | T.. | |
+--------------------+--------------------+--------------------+---+-----+---+
| Limit Storm | Brutal Blast | Confuse Strike | G | T.. | |
| | Brutal Blast | Bind Strike | D | T.. | |
+--------------------+--------------------+--------------------+---+-----+---+
| Holy Rise | Wind Raid | Curaga | N | .V. | |
+--------------------+--------------------+--------------------+---+-----+---+
| Magnet Crash | Aerial Break | Magnera | K | TVA | |
| | Stun Blade | Magnera | L | TVA | |
| | Zero Gravira | Magnet | I | TVA | |
+--------------------+--------------------+--------------------+---+-----+---+
| Gaia Break | Brutal Blast | Brutal Blast | N | T.. | |
+--------------------+--------------------+--------------------+---+-----+---+
| Soul Release | Dark Haze | Degen | B | T.. | |
| | Poison Blade | Degen | D | T.. | |
+--------------------+--------------------+--------------------+---+-----+---+
| Break Time | Curaga | Restore Guard | N | TV. | R |
| | Curaga | Restore Barrier | N | ..A | R |
+--------------------+--------------------+--------------------+---+-----+---+
+====================+====================+==================================+
| MAGIC COMMAND | 1ST INGREDIENT | 2ND INGREDIENT |TYP| WHO |RAR|
+====================+====================+====================+===+=====+===+
| Fira | Fire Dash | Fire | D | TVA | |
| | Fire Strike | Fire | D | TVA | |
| | Fire | Fire | A | TVA | |
| | Fire | Burning Snipe | C | TVA | |
+--------------------+--------------------+--------------------+---+-----+---+
| Firaga | Fire Dash | Fira | D | TVA | |
| | Fire | Fira | A | TVA | |
| | Fira | Fira | B | TVA | |
+--------------------+--------------------+--------------------+---+-----+---+
| Dark Firaga | Dark Haze | Firaga | D | T.. | |
| | Firaga | Blackout | B | T.. | |
+--------------------+--------------------+--------------------+---+-----+---+
| Cracker Firaga | Fira | Aeroga | A | TVA | |
| | Firaga | Aerora | A | TVA | |
| | Firaga | Aeroga | B | TVA | |
+--------------------+--------------------+--------------------+---+-----+---+
| Fire Barrage | Firaga | Slow | A | TVA | |
| | Firaga | Stopra | D | TVA | |
| | Firaga | Stopga | B | TVA | |
+--------------------+--------------------+--------------------+---+-----+---+
| Triple Firaga | Final Break | Firaga | D | ..A | |
| | Fira | Firaga | A | ..A | |
| | Firaga | Firaga | B | ..A | |
+--------------------+--------------------+--------------------+---+-----+---+
| Blizzara | Strike Raid | Blizzard | G | TVA | |
| | Blizzard Blade | Blizzard | G | TVA | |
| | Blizzard | Blizzard | E | TVA | |
| | Blizzard | Aero | H | TVA | |
+--------------------+--------------------+--------------------+---+-----+---+
| Blizzaga | Blizzard Blade | Blizzara | G | TVA | |
| | Blizzard | Blizzara | E | TVA | |
| | Blizzara | Blizzara | F | TVA | |
+--------------------+--------------------+--------------------+---+-----+---+
| Triple Blizzaga | Final Break | Blizzaga | G | ..A | |
| | Blizzara | Blizzaga | E | ..A | |
| | Blizzaga | Blizzaga | F | ..A | |
+--------------------+--------------------+--------------------+---+-----+---+
| Thundara | Stun Blade | Thunder | K | TVA | |
| | Thunder | Thunder | I | TVA | |
| | Zero Gravity | Magnet | L | TVA | |
+--------------------+--------------------+--------------------+---+-----+---+
| Thundaga | Bind Strike | Thundara | K | TVA | |
| | Thunder | Thundara | I | TVA | |
| | Thundara | Thundara | J | TVA | |
+--------------------+--------------------+--------------------+---+-----+---+
| Thundaga Shot | Strike Raid | Thundaga | I | ..A | |
| | Freeze Raid | Thundaga | E | ..A | |
| | Thundaga | Thundaga | A | ..A | |
Thundaga + Firaga???
+--------------------+--------------------+--------------------+---+-----+---+
| Cura | Thunder | Cure | I | TVA | |
| | Cure | Cure | M | TVA | |
| | Cure | Aero | O | TVA | |
+--------------------+--------------------+--------------------+---+-----+---+
| Curaga | Cure | Cura | M | TVA | |
| | Cura | Cura | N | TVA | |
+--------------------+--------------------+--------------------+---+-----+---+
| Denotate Shield | Fira | Zero Gravity | A | TVA | |
| | Fira | Guard | C | TV. | |
| | Burning Snipe | Stop | D | TVA | |
| | Stopra | Guard | M | TV. | |
+--------------------+--------------------+--------------------+---+-----+---+
| Detonate Square | Fira | Stop | A | TVA | |
| | Fira | Reflect | C | ..A | |
| | Aerora | Burning Snipe | D | TVA | |
| | Stopra | Reflect | M | ..A | |
+--------------------+--------------------+--------------------+---+-----+---+
| Detonate Chaser | Detonate Shield | Detonate Square | B | ..A | |
| | Detonate Shield | Magnega | C | ..A | |
| | Detonate Square | Magnega | D | ..A | |
+--------------------+--------------------+--------------------+---+-----+---+
| Zero Gravira | Thunder | Zero Gravity | I | TVA | |
| | Zero Gravity | Zero Gravity | M | TVA | |
| | Magnet | Aero | P | TVA | |
+--------------------+--------------------+--------------------+---+-----+---+
| Zero Graviga | Thundara | Zero Gravira | I | TVA | |
| | Zero Gravity | Zero Gravira | M | TVA | |
| | Zero Gravira | Zero Gravira | N | TVA | |
+--------------------+--------------------+--------------------+---+-----+---+
| Magnera | Stun Blade | Magnet | K | TVA | |
| | Thunder | Magnet | I | TVA | |
| | Magnet | Magnet | M | TVA | |
+--------------------+--------------------+--------------------+---+-----+---+
| Magnega | Magnet | Magnera | I | TVA | |
| | Magnera | Magnera | J | TVA | |
+--------------------+--------------------+--------------------+---+-----+---+
| Money Magnet | Wish Blade | Magnera | K | ..A | |
| | Thundara | Magnera | I | ..A | |
+--------------------+--------------------+--------------------+---+-----+---+
| Energy Magnet | Cure | Magnera | M | ..A | |
| | Cura | Magnera | N | ..A | |
+--------------------+--------------------+--------------------+---+-----+---+
| D-Link Magnet | Zero Gravira | Magnera | L | ..A | |
| | Magnera | Stopra | I | ..A | |
+--------------------+--------------------+--------------------+---+-----+---+
| Aerora | Aerial Break | Aero | G | TVA | |
| | Thunder | Aero | I | TVA | |
| | Aero | Aero | E | TVA | |
+--------------------+--------------------+--------------------+---+-----+---+
| Aeroga | Aerial Break | Aerora | O | TVA | |
| | Aero | Aerora | M | TVA | |
| | Aerora | Aerora | N | TVA | |
+--------------------+--------------------+--------------------+---+-----+---+
| Holy | Wind Raid | Break Time | N | .V. | |
+--------------------+--------------------+--------------------+---+-----+---+
| Freeze | Freeze Raid | Blizzaga | G | TVA | |
| | Bind Strike | Blizzaga | H | TVA | |
| | Blizzaga | Triple Blizzaga | F | ..A | |
+--------------------+--------------------+--------------------+---+-----+---+
| Glacier Arts | Freeze Raid | Blizzaga | E | ..A | |
| | Freeze Raid | Triple Blizzaga | F | ..A | |
+--------------------+--------------------+--------------------+---+-----+---+
| Ice Barrage | Blizzaga | Detonate Shield | F | ..A | |
| | Blizzaga | Detonate Square | H | ..A | |
+--------------------+--------------------+--------------------+---+-----+---+
| Firaga Burst | Firaga | Aerora | A | ..A | R |
| | Firaga | Aeroga | B | ..A | R |
| | Firaga | Slow | A | ..A | R |
| | Firaga | Stopra | D | ..A | R |
+--------------------+--------------------+--------------------+---+-----+---+
| Raging Storm | Final Break | Firaga | D | ..A | R |
| | Fire | Fira | A | ..A | R |
| | Fira | Fira | B | ..A | R |
| | Cracker Firaga | Firaga Burst | B | ..A | |
+--------------------+--------------------+--------------------+---+-----+---+
| Tornado | Thunder | Aero | I | .V. | R |
| | Magnega | Aeroga | N | .V. | |
| | Aero | Aero | E | .V. | R |
| | Aero | Aerora | M | .V. | R |
| | Aerora | Aerora | N | .V. | R |
+--------------------+--------------------+--------------------+---+-----+---+
| Degen | Zero Gravity | Zero Gravity | M | T.. | R |
| | Zero Gravity | Confuse | M | T.. | R |
+--------------------+--------------------+--------------------+---+-----+---+
| Quake | Stun Blade | Detonate Shield | O | T.. | R |
| | Bind Strike | Detonate Square | L | T.. | R |
| | Brutal Blast | Brutal Blast | N | T.. | R |
| | Brutal Blast | Zero Graviga | B | T.. | |
| | Brutal Blast | Magnega | C | T.. | |
+--------------------+--------------------+--------------------+---+-----+---+
| Meteor | Brutal Blast | Zero Graviga | B | T.. | R |
| | Brutal Blast | Magnega | C | T.. | R |
| | Gaia Break | Quake | B | T.. | |
+--------------------+--------------------+--------------------+---+-----+---+
| Mega Flare | Cracker Firaga | Fire Barrage | B | TVA | |
+--------------------+--------------------+--------------------+---+-----+---+
| Atmos Break | Magnet Spiral | Zero Graviga | J | TVA | |
+--------------------+--------------------+--------------------+---+-----+---+
| Minimize | Magnera | Degen | N | T.. | |
| | Magnega | Bind | I | TVA | |
| | Magnega | Magnega | J | TVA | |
+--------------------+--------------------+--------------------+---+-----+---+
| Blackout | Zero Gravity | Confuse | M | TVA | |
| | Zero Gravira | Confuse | N | TVA | |
| | Zero Gravira | Poison | P | TVA | |
+--------------------+--------------------+--------------------+---+-----+---+
| Burning Snipe | Fire | Bind | A | TVA | |
| | Fira | Bind | C | TVA | |
+--------------------+--------------------+--------------------+---+-----+---+
| Stopra | Slow | Slow | L | TVA | |
| | Slow | Stop | K | TVA | |
| | Stop | Stop | I | TVA | |
+--------------------+--------------------+--------------------+---+-----+---+
| Stopga | Stop | Stopra | I | TVA | |
| | Stopra | Stopra | J | TVA | |
+--------------------+--------------------+--------------------+---+-----+---+
+====================+====================+==================================+
| MISC COMMAND | 1ST INGREDIENT | 2ND INGREDIENT |TYP| WHO |RAR|
+====================+====================+====================+===+=====+===+
| Slide Combo | Slide Dash | Magnera | P | .VA | |
| | Slide Dash | Air Slide | C | .VA | |
| | Magnet | Air Slide | L | .VA | |
+--------------------+--------------------+--------------------+---+-----+---+
| Thunder Roll | Thunder Blitz | Dodge Roll | P | .V. | |
| | Thundaga | Dodge Roll | L | .V. | |
+--------------------+--------------------+--------------------+---+-----+---+
| Fire Wheel | Fire Blitz | Cartwheel | C | ..A | |
| | Firaga | Cartwheel | B | ..A | |
| | Cracker Firaga | Cartwheel | B | ..A | |
+--------------------+--------------------+--------------------+---+-----+---+
| Ice Slide | Blizzard Blade | Air Slide | F | TVA | |
| | Blizzaga | Air Slide | H | TVA | |
+--------------------+--------------------+--------------------+---+-----+---+
| Fire Glide | Fire Blitz | Glide | C | .V. | |
| | Firaga | Glide | B | .V. | |
+--------------------+--------------------+--------------------+---+-----+---+
| Restore Guard | Curaga | Guard | P | TV. | |
| | Esuna | Guard | C | TV. | |
+--------------------+--------------------+--------------------+---+-----+---+
| Stun Guard | Stun Blade | Guard | L | TV. | |
| | Thundaga | Guard | I | TV. | |
+--------------------+--------------------+--------------------+---+-----+---+
| Poison Guard | Poison Blade | Guard | H | TV. | |
| | Poison | Guard | P | TV. | |
+--------------------+--------------------+--------------------+---+-----+---+
| Restore Barrier | Curaga | Reflect | P | ..A | |
| | Esuna | Reflect | N | ..A | |
+--------------------+--------------------+--------------------+---+-----+---+
| Confuse Barrier | Confuse Strike | Reflect | C | ..A | |
| | Confuse | Reflect | L | ..A | |
+--------------------+--------------------+--------------------+---+-----+---+
| Stop Barrier | Stopga | Reflect | C | ..A | |
+--------------------+--------------------+--------------------+---+-----+---+
| Revenge Raid | Slide Dash | Strike Raid | P | .V. | |
+--------------------+--------------------+--------------------+---+-----+---+
| Revenge Fang | Slide Dash | Revenge Thunder | P | T.. | |
+--------------------+--------------------+--------------------+---+-----+---+
| Revenge Blizzard | Slide Dash | Fire Blitz | C | ..A | |
| | Slide Dash | Thunder Blitz | L | ..A | |
+--------------------+--------------------+--------------------+---+-----+---+
| Lightning Ray | Final Break | Dark Haze | - | T.. | R |
| | Final Break | Aerial Slam | - | .V. | R |
| | Fire Dash | Thunder Blitz | - | TVA | R |
| | Bind Strike | Thundara | - | TVA | R |
| | Thunder | Thunder | - | TVA | R |
| | Thunder | Thundara | - | TVA | R |
+--------------------+--------------------+--------------------+---+-----+---+
| Meteor Shower | Final Break | Zero Graviga | - | ..A | R |
| | Strike Raid | Thundaga | - | ..A | R |
| | Freeze Raid | Thundaga | - | ..A | R |
| | Firaga | Thundaga | - | ..A | R |
+--------------------+--------------------+--------------------+---+-----+---+
| Bio Barrage | Aerial Break | Poison | - | TVA | R |
| | Poison Blade | Guard | - | TV. | R |
| | Poison | Guard | - | TV. | R |
+--------------------+--------------------+--------------------+---+-----+---+
And now here is the list of what each Command Charge type will give you when
paired with each kind of Crystal:
==+===========+==========+==========+==========+==========+==========+=========
| Sparkling | Time | Power | Pervading| Moisture | Satiated | Spinning
==+===========+==========+==========+==========+==========+==========+=========
A | Fire | Magic | Leaf | Air Combo| HP Boost | HP Prize | D-Link
| Boost | Haste | Bracer | Plus | | Boost | Prize B
--+-----------+----------+----------+----------+----------+----------+---------
B | Fire | Reload | F-Up | Combo | Damage | HP Prize | EXP
| Boost | Boost | Command | Life | Aspir | Boost | Boost
--+-----------+----------+----------+----------+----------+----------+---------
C | Fire | Attack | F-Up | Combo | HP Boost | HP Prize | D-Link
| Guard | Haste | Command | Plus | | Boost | Prize B
--+-----------+----------+----------+----------+----------+----------+---------
D | Fire | Attack | Leaf | Combo | HP Boost | HP Prize | D-Link
| Guard | Haste | Bracer | Plus | | Boost | Prize B
--+-----------+----------+----------+----------+----------+----------+---------
E | Blizzard | Magic | Leaf | Combo | Item | HP Prize | Luck
| Boost | Haste | Bracer | Plus | Boost | Boost | Boost
--+-----------+----------+----------+----------+----------+----------+---------
F | Blizzard | Reload | Last | Air Combo| Damage | HP Prize | Luck
| Boost | Boost | Life | Plus | Aspir | Boost | Boost
--+-----------+----------+----------+----------+----------+----------+---------
G | Blizzard | Attack | Leaf | Air Combo| Item | HP Prize | Luck
| Guard | Haste | Bracer | Plus | Boost | Boost | Boost
--+-----------+----------+----------+----------+----------+----------+---------
H | Blizzard | Magic | F-Up | Air Combo| Item | HP Prize | EXP
| Guard | Haste | Combo | Plus | Boost | Boost | Walk
--+-----------+----------+----------+----------+----------+----------+---------
I | Thunder | Magic | F-Up | Air Combo| HP Boost | Draw | D-Link
| Boost | Haste | Combo | Plus | | | Prize B
--+-----------+----------+----------+----------+----------+----------+---------
J | Thunder | Reload | F-Up | Combo | Defender | Draw | EXP
| Boost | Boost | Combo | Life | | | Boost
--+-----------+----------+----------+----------+----------+----------+---------
K | Thunder | Attack | F-Up | Combo | HP Boost | Draw | D-Link
| Guard | Haste | Command | Plus | | | Prize B
--+-----------+----------+----------+----------+----------+----------+---------
L | Thunder | Attack | F-Up | Combo | HP Boost | Draw | Luck
| Guard | Haste | Command | Plus | | | Boost
--+-----------+----------+----------+----------+----------+----------+---------
M | Cure | Magic | F-Up | Combo | Item | Draw | Luck
| Boost | Haste | Combo | Plus | Boost | | Boost
--+-----------+----------+----------+----------+----------+----------+---------
N | Cure | Reload | Last | Combo | Defender | Draw | Luck
| Boost | Boost | Life | Plus | | | Boost
--+-----------+----------+----------+----------+----------+----------+---------
O | Dark | Attack | F-Up | Air Combo| Item | Draw | Luck
| Guard | Haste | Command | Plus | Boost | | Boost
--+-----------+----------+----------+----------+----------+----------+---------
P | Dark | Magic | F-Up | Air Combo| Item | Draw | EXP
| Guard | Haste | Combo | Plus | Boost | | Walk
--+-----------+----------+----------+----------+----------+----------+---------
===============================================================================
[COL:FC] Collectathons: Finisher Commands
===============================================================================
When you charge up your Command Bar, you will either switch Command Styles or
you will do a special finisher move. As the game progresses, you will unlock
new finisher moves, which you can then equip in the menu. In this section, I
will list all the options, and what you have to do to get them.
Note: You can only make progress towards learning a new finisher move if one of
its prerequisites is equipped. So for example, picking up Munny will only
help you learn Surprise 1 if Gold Rush is equipped.
+================+==================================+=========================+
| TERRA FINISHER | HOW TO GAIN EXPERIENCE | PREREQUISITE FINISHER |
+================+==================================+=========================+
| Finish | N/A | N/A |
+----------------+----------------------------------+-------------------------+
| Heat Slash 1 | Activate Fire Blazer 8 times | Finish |
| Rock Rise 1 | Gain 2000 CP | Finish |
| Gold Rush | Gain 1000 Munny | Finish |
+----------------+----------------------------------+-------------------------+
| Judge of Ramuh | Activate Thunderbolt 12 times | Rock Rise 1 |
| Rock Rise 2 | Gain 4200 CP | Rock Rise 1 |
| Crazy Hours | Walk 7000 steps | Rock Rise 1, Gold Rush |
| Surprise 1 | Gain 1400 Munny | Gold Rush |
+----------------+----------------------------------+-------------------------+
| Black Star 1 | Kill 420 enemies??? | Rock Rise 2 |
| Heal Strike | Use Last Life/Combo Life 5 times | Rock Rise 2 |
| Random End | Walk 8000 steps | Crazy Hours |
| Surprise 2 | Gain 5200 Munny | Crazy Hours, Surprise 1 |
+----------------+----------------------------------+-------------------------+
| Black Star 2 | Kill 550 enemies | Black Star 1 |
| Explosion | Gain 6400 CP | Black Star 1 |
+----------------+----------------------------------+-------------------------+
| Destroy Arts | Gain 10000 CP | Black Star 2 |
+----------------+----------------------------------+-------------------------+
+================+==================================+=========================+
| VEN FINISHER | HOW TO GAIN EXPERIENCE | PREREQUISITE FINISHER |
+================+==================================+=========================+
| Finish | N/A | N/A |
+----------------+----------------------------------+-------------------------+
| Heat Slash 1 | Activate Fire Blazer 8 times | Finish |
| Air Arts 1 | Gain 2000 CP | Finish |
| Gold Rush | Gain 1000 Munny | Finish |
+----------------+----------------------------------+-------------------------+
| Judge of Ramuh | Activate Thunderbolt 12 times | Air Arts 1 |
| Air Arts 2 | Gain 4200 CP | Air Arts 1 |
| Crazy Hours | Walk 7000 steps | Air Arts 1, Gold Rush |
| Surprise 1 | Gain 1400 Munny | Gold Rush |
+----------------+----------------------------------+-------------------------+
| Air Arts 3 | Walk 4500 steps | Air Arts 2 |
| Heal Strike | Use Last Life/Combo Life 5 times | Air Arts 2 |
| Surprise 2 | Gain 5200 Munny | Crazy Hours, Surprise 1 |
+----------------+----------------------------------+-------------------------+
| Air Arts 4 | Walk 7000 steps | Air Arts 3 |
| Explosion | Gain 6400 CP??? | Air Arts 3 |
| Celebration | Gain 7000 Munny | Surprise 2 |
+----------------+----------------------------------+-------------------------+
| Celestial | Kill 800 enemies | Air Arts 4 |
+----------------+----------------------------------+-------------------------+
+================+==================================+=========================+
| AQUA FINISHER | HOW TO GAIN EXPERIENCE | PREREQUISITE FINISHER |
+================+==================================+=========================+
| Finish | N/A | N/A |
+----------------+----------------------------------+-------------------------+
| Heat Slash 1 | Activate Fire Blazer 8 times | Finish |
| Magic Pulse 1 | Gain 2000 CP | Finish |
| Gold Rush | Gain 1000 Munny | Finish |
+----------------+----------------------------------+-------------------------+
| Heat Slash 2 | Activate Fire Blazer 12 times | Heat Slash 1 |
| Judge of Ramuh | Activate Thunderbolt 12 times | Mag Pulse 1 |
| Magic Pulse 2 | Gain 3800 CP | Mag Pulse 1 |
| Crazy Hours | Walk 7000 steps | Mag Pulse 1, Gold Rush |
| Surprise 1 | Gain 1400 Munny | Gold Rush |
+----------------+----------------------------------+-------------------------+
| Magic Pulse 3 | Kill 350 enemies | Mag Pulse 2 |
| Heal Strike | Use Last Life/Combo Life 5 times | Mag Pulse 2 |
| Surprise 2 | Gain 5200 Munny | Crazy Hours, Surprise 1 |
+----------------+----------------------------------+-------------------------+
| Magic Pulse 4 | Kill 500 enemies | Mag Pulse 3 |
| Explosion | Gain 6400 CP??? | Mag Pulse 3 |
| Ice Burst | Activate Diamond Dust 15 times | Mag Pulse 3 |
+----------------+----------------------------------+-------------------------+
| Teleport Blast | Kill 800 enemies | Mag Pulse 4 |
_ __ _ _ _ __ _ _
| |/ /| |_| | =================================================== | |/ /| |_| |
| / | _ | SECTION 8 [COL] | / | _ |
| \ \ | | | | COLLECTATHONS | \ \ | | | |
|_|\_\|_| |_| =================================================== |_|\_\|_| |_|
*******************************************************************************
===============================================================================
[COL:CC] Collectathons: Command Charge
===============================================================================
A big part of character growth in Birth by Sleep comes from Command Charge. You
can access this any time you want from the Deck Command menu.
Basically, you use up two commands, and you will get a new and stronger command
for your troubles. You can also optionally use a Crystal, in which case you
will get a secondary ability attached to your new command (e.g. Draw, Last
Life, or HP Boost). Once you level up your new command to max, you will learn
that secondary ability. Unless you have the appropriate Recipe item though, you
will not know what command and what secondary ability you are getting until
after the Command Charge is complete. If you want to know what to expect, or if
you want to make one specific command, then the reference in this section
should be helpful.
For each command that can be made by Command Charge (almost all of them), I
will list the following:
1ST INGREDIENT and 2ND INGREDIENT: Which Commands have to be used to make
this.
TYP: A letter between A-P that helps determine which secondary ability you
will get. For a given Command Charge, find its type, and then look up in
the bottom chart to figure out which secondary ability you will get if you
use each kind of Crystal.
WHO: Which character(s) can do this Command Charge. If I list T(erra), V(en),
or A(qua) here, they can do it. Otherwise they can't.
RAR: Rarity. If I write an R here, this is a Rare command that you will only
get sometimes from the required ingredients. Otherwise you will get it
every time.
An ingredient can only be used for Command Charging once you have leveled it up
a certain amount, and miscellaneous commands (e.g. Guard, Air Slide, Glide,
etc.) can only be used as an ingredient if you have two copies of that command.
+====================+====================+==================================+
| ATTACK COMMAND | 1ST INGREDIENT | 2ND INGREDIENT |TYP| WHO |RAR|
+====================+====================+====================+===+=====+===+
| Final Break | Aerial Break | Slot Blade | O | TVA | |
| | Reflect Blitz | Wish Blade | P | ..A | |
| | Stun Blade | Slot Blade | K | TVA | |
+--------------------+--------------------+--------------------+---+-----+---+
| Meteor Burst | Reflect Blitz | Wish Blade | P | ..A | |
| | Fire Strike | Brutal Blast | D | T.. | |
+--------------------+--------------------+--------------------+---+-----+---+
| Magic Hour | Final Break | Zero Graviga | O | ..A | |
| | Reflect Blitz | Aeroga | N | ..A | |
+--------------------+--------------------+--------------------+---+-----+---+
| Fire Dash | Slide Dash | Fire | D | TVA | |
| | Slide Dash | Fira | C | TVA | |
| | Confuse Strike | Fire | D | TVA | |
+--------------------+--------------------+--------------------+---+-----+---+
| Dark Haze | Fire Dash | Zero Gravira | D | T.. | |
| | Fire Dash | Blackout | A | T.. | |
| | Fire Blitz | Zero Gravity | C | T.. | |
+--------------------+--------------------+--------------------+---+-----+---+
| Sonic Blade | Final Break | Dark Haze | D | T.. | |
| | Final Break | Air Slide | N | TVA | |
| | Fire Dash | Thunder Blitz | K | TVA | |
+--------------------+--------------------+--------------------+---+-----+---+
| Chaos Blade | Dark Haze | Sonic Blade | B | T.. | |
+--------------------+--------------------+--------------------+---+-----+---+
| Zantetsuken | Dark Haze | Stopga | B | T.. | |
| | Sonic Blade | Stopga | F | T.. | |
+--------------------+--------------------+--------------------+---+-----+---+
| Strike Raid | Aerial Break | Slide Dash | O | TVA | |
+--------------------+--------------------+--------------------+---+-----+---+
| Freeze Raid | Strike Raid | Blizzara | I | TVA | |
| | Blizzard Blade | Bind Strike | K | TVA | |
+--------------------+--------------------+--------------------+---+-----+---+
| Treasure Raid | Strike Raid | Slots Blade | O | .V. | |
| | Slots Blade | Magnera | K | .V. | |
+--------------------+--------------------+--------------------+---+-----+---+
| Spark Raid | Freeze Raid | Magnega | J | .V. | |
| | Treasure Raid | Magnega | N | .V. | |
| | Thunder Blitz | Dodge Roll | P | .V. | R |
| | Thundaga | Dodge Roll | L | .V. | R |
+--------------------+--------------------+--------------------+---+-----+---+
| Wind Raid | Freeze Raid | Aeroga | B | .V. | |
| | Treasure Raid | Aeroga | F | .V. | |
+--------------------+--------------------+--------------------+---+-----+---+
| Fire Blitz | Fire Dash | Burning Snipe | D | TVA | |
| | Fire Strike | Fira | A | TVA | |
| | Confuse Strike | Fira | O | TVA | |
| | Bind Strike | Fira | K | TVA | |
+--------------------+--------------------+--------------------+---+-----+---+
| Reflect Blitz | Fire Dash | Reflect | D | ..A | |
| | Stun Blade | Reflect | K | ..A | |
+--------------------+--------------------+--------------------+---+-----+---+
| Thunder Blitz | Fire Dash | Thundara | D | TVA | |
| | Freeze Raid | Thundara | G | TVA | |
| | Stun Blade | Thundara | K | TVA | |
| | Confuse Strike | Thundara | K | TVA | |
+--------------------+--------------------+--------------------+---+-----+---+
| Aerial Slam | Fire Dash | High Jump | A | TVA | |
| | Fire Blitz | Aero | D | TVA | |
| | Fire Strike | Aerora | C | TVA | |
+--------------------+--------------------+--------------------+---+-----+---+
| Solo Arcanum | Slide Dash | Thunder | K | T.. | R |
| | Dark Haze | Sonic Blade | B | T.. | R |
| | Dark Haze | Stopga | B | T.. | R |
| | Sonic Blade | Stopga | K | T.. | R |
| | Strike Raid | Thundara | F | T.. | R |
| | Stun Blade | Thundara | K | T.. | R |
+--------------------+--------------------+--------------------+---+-----+---+
| Ars Arcanum | Aerial Break | Slots Blade | O | .V. | R |
| | Aerial Break | Blizzard | G | .V. | R |
| | Final Break | Aerial Slam | F | .V. | |
| | Slide Dash | Blizzard | E | .V. | R |
| | Blizzard Blade | Cura | G | .V. | R |
| | Fire Strike | Aerora | C | .V. | R |
+--------------------+--------------------+--------------------+---+-----+---+
| Time Splicer | Reflect Blitz | Wish Blade | P | ..A | R |
| | Aerial Slam | Stopga | F | .V. | |
| | Stun Blade | Slots Blade | K | .V. | R |
| | Stopga | Reflect | C | ..A | R |
+--------------------+--------------------+--------------------+---+-----+---+
| Poison Blade | Aerial Break | Poison | O | TVA | |
| | Slide Dash | Poison | K | TVA | |
| | Strike Raid | Poison | D | TVA | |
+--------------------+--------------------+--------------------+---+-----+---+
| Wish Blade | Strike Raid | Reflect Blitz | O | ..A | |
| | Reflect Blitz | Stun Blade | K | ..A | |
| | Stun Blade | Bind Strike | J | ..A | |
+--------------------+--------------------+--------------------+---+-----+---+
| Blizzard Blade | Aerial Break | Blizzard | G | TVA | |
| | Aerial Break | Blizzara | H | TVA | |
| | Slide Dash | Blizzard | E | TVA | |
| | Slide Dash | Blizzara | E | TVA | |
+--------------------+--------------------+--------------------+---+-----+---+
| Stun Blade | Slide Dash | Thunder | K | TVA | |
| | Strike Raid | Thunder | L | TVA | |
| | Strike Raid | Thundara | K | TVA | |
+--------------------+--------------------+--------------------+---+-----+---+
| Slots Blade | Poison Blade | Cura | P | TVA | |
| | Wish Blade | Cure | P | ..A | |
| | Blizzard Blade | Cura | G | TVA | |
| | Curaga | Restore Guard | N | TV. | |
| | Curaga | Restore Barrier | N | ..A | |
| | Curaga | Charge Barrier | P | ..A | |
+--------------------+--------------------+--------------------+---+-----+---+
| Fire Strike | Poison Blade | Fira | D | TVA | |
| | Wish Blade | Burning Snipe | A | ..A | |
| | Stun Blade | Fire | K | TVA | |
+--------------------+--------------------+--------------------+---+-----+---+
| Confuse Strike | Aerial Break | Confuse | O | TVA | |
| | Slide Dash | Zero Gravity | K | TVA | |
| | Strike Raid | Confuse | G | TVA | |
+--------------------+--------------------+--------------------+---+-----+---+
| Bind Strike | Aerial Break | Bind | K | TVA | |
| | Strike Raid | Bind | O | TVA | |
| | Stun Blade | Zero Gravity | I | TVA | |
+--------------------+--------------------+--------------------+---+-----+---+
| Tornado Strike | Confuse Strike | Aeroga | G | .V. | |
| | Bind Strike | Aeroga | F | .V. | |
+--------------------+--------------------+--------------------+---+-----+---+
| Brutal Blast | Stun Blade | Detonate Shield | O | T.. | |
| | Bind Strike | Detonate Square | L | T.. | |
+--------------------+--------------------+--------------------+---+-----+---+
| Magnet Spiral | Aerial Break | Magnera | K | TVA | R |
| | Bind Strike | Magnet Crash | K | TVA | |
| | Bind Strike | Magnega | J | TVA | |
| | Zero Gravira | Magnet | I | TVA | R |
+--------------------+--------------------+--------------------+---+-----+---+
| Wind Cutter | Confuse Strike | Aeroga | G | T.. | |
+--------------------+--------------------+--------------------+---+-----+---+
| Limit Storm | Brutal Blast | Confuse Strike | G | T.. | |
| | Brutal Blast | Bind Strike | D | T.. | |
+--------------------+--------------------+--------------------+---+-----+---+
| Holy Rise | Wind Raid | Curaga | N | .V. | |
+--------------------+--------------------+--------------------+---+-----+---+
| Magnet Crash | Aerial Break | Magnera | K | TVA | |
| | Stun Blade | Magnera | L | TVA | |
| | Zero Gravira | Magnet | I | TVA | |
+--------------------+--------------------+--------------------+---+-----+---+
| Gaia Break | Brutal Blast | Brutal Blast | N | T.. | |
+--------------------+--------------------+--------------------+---+-----+---+
| Soul Release | Dark Haze | Degen | B | T.. | |
| | Poison Blade | Degen | D | T.. | |
+--------------------+--------------------+--------------------+---+-----+---+
| Break Time | Curaga | Restore Guard | N | TV. | R |
| | Curaga | Restore Barrier | N | ..A | R |
+--------------------+--------------------+--------------------+---+-----+---+
+====================+====================+==================================+
| MAGIC COMMAND | 1ST INGREDIENT | 2ND INGREDIENT |TYP| WHO |RAR|
+====================+====================+====================+===+=====+===+
| Fira | Fire Dash | Fire | D | TVA | |
| | Fire Strike | Fire | D | TVA | |
| | Fire | Fire | A | TVA | |
| | Fire | Burning Snipe | C | TVA | |
+--------------------+--------------------+--------------------+---+-----+---+
| Firaga | Fire Dash | Fira | D | TVA | |
| | Fire | Fira | A | TVA | |
| | Fira | Fira | B | TVA | |
+--------------------+--------------------+--------------------+---+-----+---+
| Dark Firaga | Dark Haze | Firaga | D | T.. | |
| | Firaga | Blackout | B | T.. | |
+--------------------+--------------------+--------------------+---+-----+---+
| Cracker Firaga | Fira | Aeroga | A | TVA | |
| | Firaga | Aerora | A | TVA | |
| | Firaga | Aeroga | B | TVA | |
+--------------------+--------------------+--------------------+---+-----+---+
| Fire Barrage | Firaga | Slow | A | TVA | |
| | Firaga | Stopra | D | TVA | |
| | Firaga | Stopga | B | TVA | |
+--------------------+--------------------+--------------------+---+-----+---+
| Triple Firaga | Final Break | Firaga | D | ..A | |
| | Fira | Firaga | A | ..A | |
| | Firaga | Firaga | B | ..A | |
+--------------------+--------------------+--------------------+---+-----+---+
| Blizzara | Strike Raid | Blizzard | G | TVA | |
| | Blizzard Blade | Blizzard | G | TVA | |
| | Blizzard | Blizzard | E | TVA | |
| | Blizzard | Aero | H | TVA | |
+--------------------+--------------------+--------------------+---+-----+---+
| Blizzaga | Blizzard Blade | Blizzara | G | TVA | |
| | Blizzard | Blizzara | E | TVA | |
| | Blizzara | Blizzara | F | TVA | |
+--------------------+--------------------+--------------------+---+-----+---+
| Triple Blizzaga | Final Break | Blizzaga | G | ..A | |
| | Blizzara | Blizzaga | E | ..A | |
| | Blizzaga | Blizzaga | F | ..A | |
+--------------------+--------------------+--------------------+---+-----+---+
| Thundara | Stun Blade | Thunder | K | TVA | |
| | Thunder | Thunder | I | TVA | |
| | Zero Gravity | Magnet | L | TVA | |
+--------------------+--------------------+--------------------+---+-----+---+
| Thundaga | Bind Strike | Thundara | K | TVA | |
| | Thunder | Thundara | I | TVA | |
| | Thundara | Thundara | J | TVA | |
+--------------------+--------------------+--------------------+---+-----+---+
| Thundaga Shot | Strike Raid | Thundaga | I | ..A | |
| | Freeze Raid | Thundaga | E | ..A | |
| | Thundaga | Thundaga | A | ..A | |
Thundaga + Firaga???
+--------------------+--------------------+--------------------+---+-----+---+
| Cura | Thunder | Cure | I | TVA | |
| | Cure | Cure | M | TVA | |
| | Cure | Aero | O | TVA | |
+--------------------+--------------------+--------------------+---+-----+---+
| Curaga | Cure | Cura | M | TVA | |
| | Cura | Cura | N | TVA | |
+--------------------+--------------------+--------------------+---+-----+---+
| Denotate Shield | Fira | Zero Gravity | A | TVA | |
| | Fira | Guard | C | TV. | |
| | Burning Snipe | Stop | D | TVA | |
| | Stopra | Guard | M | TV. | |
+--------------------+--------------------+--------------------+---+-----+---+
| Detonate Square | Fira | Stop | A | TVA | |
| | Fira | Reflect | C | ..A | |
| | Aerora | Burning Snipe | D | TVA | |
| | Stopra | Reflect | M | ..A | |
+--------------------+--------------------+--------------------+---+-----+---+
| Detonate Chaser | Detonate Shield | Detonate Square | B | ..A | |
| | Detonate Shield | Magnega | C | ..A | |
| | Detonate Square | Magnega | D | ..A | |
+--------------------+--------------------+--------------------+---+-----+---+
| Zero Gravira | Thunder | Zero Gravity | I | TVA | |
| | Zero Gravity | Zero Gravity | M | TVA | |
| | Magnet | Aero | P | TVA | |
+--------------------+--------------------+--------------------+---+-----+---+
| Zero Graviga | Thundara | Zero Gravira | I | TVA | |
| | Zero Gravity | Zero Gravira | M | TVA | |
| | Zero Gravira | Zero Gravira | N | TVA | |
+--------------------+--------------------+--------------------+---+-----+---+
| Magnera | Stun Blade | Magnet | K | TVA | |
| | Thunder | Magnet | I | TVA | |
| | Magnet | Magnet | M | TVA | |
+--------------------+--------------------+--------------------+---+-----+---+
| Magnega | Magnet | Magnera | I | TVA | |
| | Magnera | Magnera | J | TVA | |
+--------------------+--------------------+--------------------+---+-----+---+
| Money Magnet | Wish Blade | Magnera | K | ..A | |
| | Thundara | Magnera | I | ..A | |
+--------------------+--------------------+--------------------+---+-----+---+
| Energy Magnet | Cure | Magnera | M | ..A | |
| | Cura | Magnera | N | ..A | |
+--------------------+--------------------+--------------------+---+-----+---+
| D-Link Magnet | Zero Gravira | Magnera | L | ..A | |
| | Magnera | Stopra | I | ..A | |
+--------------------+--------------------+--------------------+---+-----+---+
| Aerora | Aerial Break | Aero | G | TVA | |
| | Thunder | Aero | I | TVA | |
| | Aero | Aero | E | TVA | |
+--------------------+--------------------+--------------------+---+-----+---+
| Aeroga | Aerial Break | Aerora | O | TVA | |
| | Aero | Aerora | M | TVA | |
| | Aerora | Aerora | N | TVA | |
+--------------------+--------------------+--------------------+---+-----+---+
| Holy | Wind Raid | Break Time | N | .V. | |
+--------------------+--------------------+--------------------+---+-----+---+
| Freeze | Freeze Raid | Blizzaga | G | TVA | |
| | Bind Strike | Blizzaga | H | TVA | |
| | Blizzaga | Triple Blizzaga | F | ..A | |
+--------------------+--------------------+--------------------+---+-----+---+
| Glacier Arts | Freeze Raid | Blizzaga | E | ..A | |
| | Freeze Raid | Triple Blizzaga | F | ..A | |
+--------------------+--------------------+--------------------+---+-----+---+
| Ice Barrage | Blizzaga | Detonate Shield | F | ..A | |
| | Blizzaga | Detonate Square | H | ..A | |
+--------------------+--------------------+--------------------+---+-----+---+
| Firaga Burst | Firaga | Aerora | A | ..A | R |
| | Firaga | Aeroga | B | ..A | R |
| | Firaga | Slow | A | ..A | R |
| | Firaga | Stopra | D | ..A | R |
+--------------------+--------------------+--------------------+---+-----+---+
| Raging Storm | Final Break | Firaga | D | ..A | R |
| | Fire | Fira | A | ..A | R |
| | Fira | Fira | B | ..A | R |
| | Cracker Firaga | Firaga Burst | B | ..A | |
+--------------------+--------------------+--------------------+---+-----+---+
| Tornado | Thunder | Aero | I | .V. | R |
| | Magnega | Aeroga | N | .V. | |
| | Aero | Aero | E | .V. | R |
| | Aero | Aerora | M | .V. | R |
| | Aerora | Aerora | N | .V. | R |
+--------------------+--------------------+--------------------+---+-----+---+
| Degen | Zero Gravity | Zero Gravity | M | T.. | R |
| | Zero Gravity | Confuse | M | T.. | R |
+--------------------+--------------------+--------------------+---+-----+---+
| Quake | Stun Blade | Detonate Shield | O | T.. | R |
| | Bind Strike | Detonate Square | L | T.. | R |
| | Brutal Blast | Brutal Blast | N | T.. | R |
| | Brutal Blast | Zero Graviga | B | T.. | |
| | Brutal Blast | Magnega | C | T.. | |
+--------------------+--------------------+--------------------+---+-----+---+
| Meteor | Brutal Blast | Zero Graviga | B | T.. | R |
| | Brutal Blast | Magnega | C | T.. | R |
| | Gaia Break | Quake | B | T.. | |
+--------------------+--------------------+--------------------+---+-----+---+
| Mega Flare | Cracker Firaga | Fire Barrage | B | TVA | |
+--------------------+--------------------+--------------------+---+-----+---+
| Atmos Break | Magnet Spiral | Zero Graviga | J | TVA | |
+--------------------+--------------------+--------------------+---+-----+---+
| Minimize | Magnera | Degen | N | T.. | |
| | Magnega | Bind | I | TVA | |
| | Magnega | Magnega | J | TVA | |
+--------------------+--------------------+--------------------+---+-----+---+
| Blackout | Zero Gravity | Confuse | M | TVA | |
| | Zero Gravira | Confuse | N | TVA | |
| | Zero Gravira | Poison | P | TVA | |
+--------------------+--------------------+--------------------+---+-----+---+
| Burning Snipe | Fire | Bind | A | TVA | |
| | Fira | Bind | C | TVA | |
+--------------------+--------------------+--------------------+---+-----+---+
| Stopra | Slow | Slow | L | TVA | |
| | Slow | Stop | K | TVA | |
| | Stop | Stop | I | TVA | |
+--------------------+--------------------+--------------------+---+-----+---+
| Stopga | Stop | Stopra | I | TVA | |
| | Stopra | Stopra | J | TVA | |
+--------------------+--------------------+--------------------+---+-----+---+
+====================+====================+==================================+
| MISC COMMAND | 1ST INGREDIENT | 2ND INGREDIENT |TYP| WHO |RAR|
+====================+====================+====================+===+=====+===+
| Slide Combo | Slide Dash | Magnera | P | .VA | |
| | Slide Dash | Air Slide | C | .VA | |
| | Magnet | Air Slide | L | .VA | |
+--------------------+--------------------+--------------------+---+-----+---+
| Thunder Roll | Thunder Blitz | Dodge Roll | P | .V. | |
| | Thundaga | Dodge Roll | L | .V. | |
+--------------------+--------------------+--------------------+---+-----+---+
| Fire Wheel | Fire Blitz | Cartwheel | C | ..A | |
| | Firaga | Cartwheel | B | ..A | |
| | Cracker Firaga | Cartwheel | B | ..A | |
+--------------------+--------------------+--------------------+---+-----+---+
| Ice Slide | Blizzard Blade | Air Slide | F | TVA | |
| | Blizzaga | Air Slide | H | TVA | |
+--------------------+--------------------+--------------------+---+-----+---+
| Fire Glide | Fire Blitz | Glide | C | .V. | |
| | Firaga | Glide | B | .V. | |
+--------------------+--------------------+--------------------+---+-----+---+
| Restore Guard | Curaga | Guard | P | TV. | |
| | Esuna | Guard | C | TV. | |
+--------------------+--------------------+--------------------+---+-----+---+
| Stun Guard | Stun Blade | Guard | L | TV. | |
| | Thundaga | Guard | I | TV. | |
+--------------------+--------------------+--------------------+---+-----+---+
| Poison Guard | Poison Blade | Guard | H | TV. | |
| | Poison | Guard | P | TV. | |
+--------------------+--------------------+--------------------+---+-----+---+
| Restore Barrier | Curaga | Reflect | P | ..A | |
| | Esuna | Reflect | N | ..A | |
+--------------------+--------------------+--------------------+---+-----+---+
| Confuse Barrier | Confuse Strike | Reflect | C | ..A | |
| | Confuse | Reflect | L | ..A | |
+--------------------+--------------------+--------------------+---+-----+---+
| Stop Barrier | Stopga | Reflect | C | ..A | |
+--------------------+--------------------+--------------------+---+-----+---+
| Revenge Raid | Slide Dash | Strike Raid | P | .V. | |
+--------------------+--------------------+--------------------+---+-----+---+
| Revenge Fang | Slide Dash | Revenge Thunder | P | T.. | |
+--------------------+--------------------+--------------------+---+-----+---+
| Revenge Blizzard | Slide Dash | Fire Blitz | C | ..A | |
| | Slide Dash | Thunder Blitz | L | ..A | |
+--------------------+--------------------+--------------------+---+-----+---+
| Lightning Ray | Final Break | Dark Haze | - | T.. | R |
| | Final Break | Aerial Slam | - | .V. | R |
| | Fire Dash | Thunder Blitz | - | TVA | R |
| | Bind Strike | Thundara | - | TVA | R |
| | Thunder | Thunder | - | TVA | R |
| | Thunder | Thundara | - | TVA | R |
+--------------------+--------------------+--------------------+---+-----+---+
| Meteor Shower | Final Break | Zero Graviga | - | ..A | R |
| | Strike Raid | Thundaga | - | ..A | R |
| | Freeze Raid | Thundaga | - | ..A | R |
| | Firaga | Thundaga | - | ..A | R |
+--------------------+--------------------+--------------------+---+-----+---+
| Bio Barrage | Aerial Break | Poison | - | TVA | R |
| | Poison Blade | Guard | - | TV. | R |
| | Poison | Guard | - | TV. | R |
+--------------------+--------------------+--------------------+---+-----+---+
And now here is the list of what each Command Charge type will give you when
paired with each kind of Crystal:
==+===========+==========+==========+==========+==========+==========+=========
| Sparkling | Time | Power | Pervading| Moisture | Satiated | Spinning
==+===========+==========+==========+==========+==========+==========+=========
A | Fire | Magic | Leaf | Air Combo| HP Boost | HP Prize | D-Link
| Boost | Haste | Bracer | Plus | | Boost | Prize B
--+-----------+----------+----------+----------+----------+----------+---------
B | Fire | Reload | F-Up | Combo | Damage | HP Prize | EXP
| Boost | Boost | Command | Life | Aspir | Boost | Boost
--+-----------+----------+----------+----------+----------+----------+---------
C | Fire | Attack | F-Up | Combo | HP Boost | HP Prize | D-Link
| Guard | Haste | Command | Plus | | Boost | Prize B
--+-----------+----------+----------+----------+----------+----------+---------
D | Fire | Attack | Leaf | Combo | HP Boost | HP Prize | D-Link
| Guard | Haste | Bracer | Plus | | Boost | Prize B
--+-----------+----------+----------+----------+----------+----------+---------
E | Blizzard | Magic | Leaf | Combo | Item | HP Prize | Luck
| Boost | Haste | Bracer | Plus | Boost | Boost | Boost
--+-----------+----------+----------+----------+----------+----------+---------
F | Blizzard | Reload | Last | Air Combo| Damage | HP Prize | Luck
| Boost | Boost | Life | Plus | Aspir | Boost | Boost
--+-----------+----------+----------+----------+----------+----------+---------
G | Blizzard | Attack | Leaf | Air Combo| Item | HP Prize | Luck
| Guard | Haste | Bracer | Plus | Boost | Boost | Boost
--+-----------+----------+----------+----------+----------+----------+---------
H | Blizzard | Magic | F-Up | Air Combo| Item | HP Prize | EXP
| Guard | Haste | Combo | Plus | Boost | Boost | Walk
--+-----------+----------+----------+----------+----------+----------+---------
I | Thunder | Magic | F-Up | Air Combo| HP Boost | Draw | D-Link
| Boost | Haste | Combo | Plus | | | Prize B
--+-----------+----------+----------+----------+----------+----------+---------
J | Thunder | Reload | F-Up | Combo | Defender | Draw | EXP
| Boost | Boost | Combo | Life | | | Boost
--+-----------+----------+----------+----------+----------+----------+---------
K | Thunder | Attack | F-Up | Combo | HP Boost | Draw | D-Link
| Guard | Haste | Command | Plus | | | Prize B
--+-----------+----------+----------+----------+----------+----------+---------
L | Thunder | Attack | F-Up | Combo | HP Boost | Draw | Luck
| Guard | Haste | Command | Plus | | | Boost
--+-----------+----------+----------+----------+----------+----------+---------
M | Cure | Magic | F-Up | Combo | Item | Draw | Luck
| Boost | Haste | Combo | Plus | Boost | | Boost
--+-----------+----------+----------+----------+----------+----------+---------
N | Cure | Reload | Last | Combo | Defender | Draw | Luck
| Boost | Boost | Life | Plus | | | Boost
--+-----------+----------+----------+----------+----------+----------+---------
O | Dark | Attack | F-Up | Air Combo| Item | Draw | Luck
| Guard | Haste | Command | Plus | Boost | | Boost
--+-----------+----------+----------+----------+----------+----------+---------
P | Dark | Magic | F-Up | Air Combo| Item | Draw | EXP
| Guard | Haste | Combo | Plus | Boost | | Walk
--+-----------+----------+----------+----------+----------+----------+---------
===============================================================================
[COL:FC] Collectathons: Finisher Commands
===============================================================================
When you charge up your Command Bar, you will either switch Command Styles or
you will do a special finisher move. As the game progresses, you will unlock
new finisher moves, which you can then equip in the menu. In this section, I
will list all the options, and what you have to do to get them.
Note: You can only make progress towards learning a new finisher move if one of
its prerequisites is equipped. So for example, picking up Munny will only
help you learn Surprise 1 if Gold Rush is equipped.
+================+==================================+=========================+
| TERRA FINISHER | HOW TO GAIN EXPERIENCE | PREREQUISITE FINISHER |
+================+==================================+=========================+
| Finish | N/A | N/A |
+----------------+----------------------------------+-------------------------+
| Heat Slash 1 | Activate Fire Blazer 8 times | Finish |
| Rock Rise 1 | Gain 2000 CP | Finish |
| Gold Rush | Gain 1000 Munny | Finish |
+----------------+----------------------------------+-------------------------+
| Judge of Ramuh | Activate Thunderbolt 12 times | Rock Rise 1 |
| Rock Rise 2 | Gain 4200 CP | Rock Rise 1 |
| Crazy Hours | Walk 7000 steps | Rock Rise 1, Gold Rush |
| Surprise 1 | Gain 1400 Munny | Gold Rush |
+----------------+----------------------------------+-------------------------+
| Black Star 1 | Kill 420 enemies??? | Rock Rise 2 |
| Heal Strike | Use Last Life/Combo Life 5 times | Rock Rise 2 |
| Random End | Walk 8000 steps | Crazy Hours |
| Surprise 2 | Gain 5200 Munny | Crazy Hours, Surprise 1 |
+----------------+----------------------------------+-------------------------+
| Black Star 2 | Kill 550 enemies | Black Star 1 |
| Explosion | Gain 6400 CP | Black Star 1 |
+----------------+----------------------------------+-------------------------+
| Destroy Arts | Gain 10000 CP | Black Star 2 |
+----------------+----------------------------------+-------------------------+
+================+==================================+=========================+
| VEN FINISHER | HOW TO GAIN EXPERIENCE | PREREQUISITE FINISHER |
+================+==================================+=========================+
| Finish | N/A | N/A |
+----------------+----------------------------------+-------------------------+
| Heat Slash 1 | Activate Fire Blazer 8 times | Finish |
| Air Arts 1 | Gain 2000 CP | Finish |
| Gold Rush | Gain 1000 Munny | Finish |
+----------------+----------------------------------+-------------------------+
| Judge of Ramuh | Activate Thunderbolt 12 times | Air Arts 1 |
| Air Arts 2 | Gain 4200 CP | Air Arts 1 |
| Crazy Hours | Walk 7000 steps | Air Arts 1, Gold Rush |
| Surprise 1 | Gain 1400 Munny | Gold Rush |
+----------------+----------------------------------+-------------------------+
| Air Arts 3 | Walk 4500 steps | Air Arts 2 |
| Heal Strike | Use Last Life/Combo Life 5 times | Air Arts 2 |
| Surprise 2 | Gain 5200 Munny | Crazy Hours, Surprise 1 |
+----------------+----------------------------------+-------------------------+
| Air Arts 4 | Walk 7000 steps | Air Arts 3 |
| Explosion | Gain 6400 CP??? | Air Arts 3 |
| Celebration | Gain 7000 Munny | Surprise 2 |
+----------------+----------------------------------+-------------------------+
| Celestial | Kill 800 enemies | Air Arts 4 |
+----------------+----------------------------------+-------------------------+
+================+==================================+=========================+
| AQUA FINISHER | HOW TO GAIN EXPERIENCE | PREREQUISITE FINISHER |
+================+==================================+=========================+
| Finish | N/A | N/A |
+----------------+----------------------------------+-------------------------+
| Heat Slash 1 | Activate Fire Blazer 8 times | Finish |
| Magic Pulse 1 | Gain 2000 CP | Finish |
| Gold Rush | Gain 1000 Munny | Finish |
+----------------+----------------------------------+-------------------------+
| Heat Slash 2 | Activate Fire Blazer 12 times | Heat Slash 1 |
| Judge of Ramuh | Activate Thunderbolt 12 times | Mag Pulse 1 |
| Magic Pulse 2 | Gain 3800 CP | Mag Pulse 1 |
| Crazy Hours | Walk 7000 steps | Mag Pulse 1, Gold Rush |
| Surprise 1 | Gain 1400 Munny | Gold Rush |
+----------------+----------------------------------+-------------------------+
| Magic Pulse 3 | Kill 350 enemies | Mag Pulse 2 |
| Heal Strike | Use Last Life/Combo Life 5 times | Mag Pulse 2 |
| Surprise 2 | Gain 5200 Munny | Crazy Hours, Surprise 1 |
+----------------+----------------------------------+-------------------------+
| Magic Pulse 4 | Kill 500 enemies | Mag Pulse 3 |
| Explosion | Gain 6400 CP??? | Mag Pulse 3 |
| Ice Burst | Activate Diamond Dust 15 times | Mag Pulse 3 |
+----------------+----------------------------------+-------------------------+
| Teleport Blast | Kill 800 enemies | Mag Pulse 4 |
Kingdom Hearts:Birth By Sleep - Mini Games walkthrough
*******************************************************************************
_ __ _ _ _ __ _ _
| |/ /| |_| | =================================================== | |/ /| |_| |
| / | _ | SECTION 7 [MIN] | / | _ |
| \ \ | | | | WALKTHROUGH: MINI-GAMES | \ \ | | | |
|_|\_\|_| |_| =================================================== |_|\_\|_| |_|
*******************************************************************************
===============================================================================
[MIN:CB] Mini-games: Command Board
===============================================================================
HOW TO PLAY: Select Command Board from the Pause menu while you are at a save
point, or while you are in outer space between worlds.
The Command Board is the most fully developed mini-game in Birth By Sleep. You
can play it any time for free, earning a few new Commands and also leveling up
the Commands you already have.
The basic idea of the game is pretty similar to Monopoly. On your turn, you
roll a die and move around a board. When you land on an empty square, you can
buy it with BP (the equivalent of Monopoly money) and a card (more on that
later). Then, anyone who lands on your square later in the game will have to
pay you a BP tax. You also get a big BP bonus for touching each of four
checkpoint squares and then returning to the start. To win, you must return to
the start with total BP above some threshold chosen at the beginning of the
game. This total includes BP you spend buying squares, so there's no reason to
hold back on buying.
Now, as I mentioned above, this game also has cards. You start off with five
cards, and you will get more each time you pass either a checkpoint or the
start square after going through all four checkpoints. Remember you have to
spend one card (of your choosing) to buy any square you land on. They have
another use as well though. On your turn, you can also just play cards for a
set bonus. Here is the list of options:
STUN (1 Attack Card): A player of your choosing loses their next turn.
CHANGE DIRECTION (2 Attack Cards): Allows you to go any direction you want
this turn. While you can turn normally when you reach an intersection, you
cannot normally go back the way you came. This option changes that.
DOUBLE RENT (3 Attack Cards): For the next five turns, anyone who lands on
one of your squares must pay you double.
DICE x2 (1 Magic Card): This turn, you will roll two dice instead of one when
deciding how far to move.
DICE x3 (2 Magic Cards): This turn, you will roll three dice instead of one
when deciding how far to move.
BP GUARD (1 Crown Card): The next time you would be penalized BP (e.g. for
landing on an opponent's square), you won't have to.
CONFUSE (2 Crown Cards): For the next three turns, opponents will not get to
choose their direction when they hit intersections. Instead, it will be
chosen randomly.
BP MAGNET (1 Attack Card, 1 Magic Card, 1 Crown Card): You gain 100 BP for
each square owned by an opponent.
JOKER CHANCE (1 Joker Card): Randomly get one of the above bonuses. There is
also a chance you will be given a free square.
GOLDEN CHANCE (3 Joker Cards): Randomly get one of the above bonuses. There
is also a chance you will be given a free group of squares.
Joker cards are special cards that can only be gotten from passing checkpoints
or the start square (i.e. you will never start with them). They cannot be used
for buying squares, but they do give the best bonuses in this list above.
So, the main question then is: how do rewards work? Well, if you look at your
cards, you will see that each one corresponds to one of your Deck Commands.
When you use a card to buy a square, you will gain experience for that command.
There are also certain empty squares that have a yellow mark on them. For these
squares, there is a command pre-supplied. So if you buy the square, you will
not need to prove your own card. Instead, you will be given its command for
free when the game ends. There are a few commands in BBS that are most easily
obtained by buying these special squares in the Command Board.
Okay, get all that? If so, you are finally ready to play the Command Board!
Here are some additional tips for whenever you want to do more reading:
- There are a total of six Command Boards, each with a different layout and
with different rewards. You can unlock the first five by progressing
through the game, and you can unlock the sixth by winning on each of the
other boards.
- When you start a Command Board, you can choose the BP goal from several
options. I recommend going low. There are lots of Command Boards to play.
No need to spend tons of time on just one, unless you really want to.
- Wondering what commands can be won off the Command Board? See the maps
below. I mark each special square with a number and then list below which
commands can go with that number. Note that there is a separate (usually
much smaller) list of special squares if you play the Command Board from
the Mirage Arena instead from the menu. Aside from that, playing in the
Mirage Arena is better though since it gets you Arena Medals and increases
your Arena Level.
- If you just want to win, the key is to go around to the checkpoints (marked
* in the maps below) and back to the start square (marked B in the maps
below) as quickly as possible. The DICE x2 and STUN moves can both help a
lot for this. In particular, if you start near a checkpoint, use a DICE x2
on your first turn. You will pass the checkpoint and get your card back
right away. When you return to the start square after touching each
checkpoint, your cards will be filled up to five.
- Some black squares (marked ~ in the maps below) cannot be bought and just
take away BP when you land on them. Usually there is a P square near them.
If you walk on one of these, it will follow under you when you walk on ~
squares, keeping you safe. The P squares also have numbers on them. Every
time it moves, the number goes down. If you bring it down to 0, you get a
bonus.
- Each board also has special squares (marked S in the maps below), landing
on which will give you a bonus unique to the world. After completing Disney
Town, the special squares will sometimes be either CAPTAIN JUSTICE or
CAPTAIN DARK. Captain Justice will give you a small BP bonus each turn for
several turns, and Captain Dark will give you a small BP penalty each turn
for several turns. He will also choose to buy squares on your behalf,
possibly forcing you to sell other squares to pay for it! If you walk past
someone with Captain Justice or Captain Dark, you will steal the bonus (for
better or for worse).
- If you purchase two or more squares adjacent to each other, each with a
card of the same type (e.g. magic cards), then they will form a chain and
their value will increase by 10%. Not too important, but if you get the
chance, it's a nice bonus to take.
Well, that's pretty much all I can think of for now. Have fun!
--KEYBLADE BOARD---------------------------------------------------------------
BP Goal: 5000, 10000, 15000
Vs: Terra, Aqua, or Ven (whichever two you are not playing as)
+---+---+---+---+
| ~ | ~ | P | X |
+---+---+---+ +---+---+---+---+
| 1 | . | 2 | | ~ | | . |
+---+---+---+ +---+ +---+---+---+---+---+---+---+
| . | | . |=======| 3 | | B | . | 5 | * | P | S | X |
+---+---+---+ +---+ +---+---+---+---+---+---+---+
| X | . | S | | . | | . | | ~ | | ~ |
+---+---+---+ +---+---+---+---+ +---+---+---+
| X | . | . | 4 | | ~ | ~ | ~ |
+---+---+---+---+ +---+---+---+
SPECIAL. Keyblade Rider: Teleport to a square of your choice.
1. RAGNAROK (Becomes ZERO GRAVITY after Ragnarok is obtained)
2. CURE or MAGNET
3. POISON BLADE or STRIKE RAID
4. BLIZZARD or AERO
5. SLOW or CONFUSE
Arena reward 4. ZERO GRAVITY
--ROYAL BOARD------------------------------------------------------------------
BP: 6000, 14000, 22000
Vs: Cinderella
+---+ +---+
| X |===============| S |
+---+---+---+---+---+---+ +---+
| X | P | ~ | 3 | ~ | P | | . |
+---+---+---+---+---+---+---+ +---+
| . | . | | ~ | | ~ | | . |
+---+---+---+ +---+---+---+ +---+
| 1 | 2 | | ~ | S | ~ | | . |
+---+---+---+ +---+---+---+ +---+---+---+ +---+
| . | . | | | P | ~ | ~ | | 4 |
+---+---+ | +---+---+---+---+ +---+
| . | | | . | 5 | | ~ | | . |
+---+---+---+---+---+---+---+---+---+---+ +---+---+---+
| X | . | . | * | . | . | B | . | . | | ~ | . | . |
+---+---+---+---+---+---+---+---+---+ +---+---+---+
SPECIAL. Bibbidi-bobbidi-boo: Get BP equal to a die roll multiplied by 300.
1. WISH BLADE for Aqua, STUN BLADE for everyone else
2. CHARGE BARRIER for Aqua, CHARGE GUARD for everyone else (Disappears after
Charge Barrier / Charge Guard is obtained)
3. METEOR SHOWER (Becomes FIRE DASH after Meteor Shower is obtained)
4. BLACKOUT OR STOP
5. FIRE or THUNDER
Arena reward: NONE
--SPACESHIP BOARD--------------------------------------------------------------
BP Goal: 10000, 16000, 25000
Vs: Experiment 626, Captain Gantu
+---+---+---+ +---+---+---+---+---+
| 1 | . | . | | . | . | . | 2 | X |
+---+---+---+---+---+---+---+---+---+---+ +---+---+
| . | . | | . | S | . | | . |=======| S | 6 |
+---+---+ +---+---+---+ +---+---+ +---+---+
| . | | | . | . | |
+---+ +---+---+---+ +---+---+ |
| . | | ~ | 3 | X | | . | |
+---+---+---+---+---+---+---+---+---+ |
| X | P | ~ | ~ | | P | ~ | ~ | B | |
+---+---+---+---+---+---+---+---+---+ |
| . | | ~ | 4 | ~ | | . | |
+---+ +---+---+---+ +---+---+ |
| . | | | . | . | |
+---+---+ +---+---+---+ +---+---+ +---+---+
| . | S | | * | . | . | | . |=======| . | 7 |
+---+---+---+---+---+---+---+---+---+---+ +---+---+
| . | . | . | | 5 | S | . | . | X |
+---+---+---+ +---+---+---+---+---+
SPECIAL. Electric Spark: At the end of each turn, you will steal 100 BP from
all characters within 3 squares of you. The electric spark lasts
through four of your turns.
1. FIRAGA
2. BURNING SNIPE or BLACKOUT
3. LIGHTNING RAY (Becomes ZERO GRAVIGA after Lightning Ray is obtained)
4. THUNDAGA or SONIC BLADE
5. THUNDARA or AERORA
6. MAGNET CRASH (Disappears after Magnet Crash is obtained)
7. LIMIT STORM for Terra, MINIMIZE for everyone else (Becomes MINIMIZE for
Terra as well after Limit Storm is obtained)
Arena reward 3. ZERO GRAVIGA
--TOWN BOARD-------------------------------------------------------------------
BP Goal: 6000, 14000, 22000
Vs: Minnie and Captain Justice (Captain Dark for Terra)
+---+---+---+
| 3 | 4 | 5 |
+---+---+---+---+---+
| . | X | | . | . |
+---+---+ +---+---+
| . | | . |
+---+---+---+---+---+---+---+
| . | 2 | ~ | ~ | P | . | S |
+---+---+---+---+---+---+---+
| . | | 6 |
+---+---+---+---+---+---+---+---+---+
| . | . | P | ~ | ~ | ~ | ~ | X | . |
+---+---+---+---+---+---+---+---+---+
| S | | . |
+---+---+---+---+---+---+---+---+---+
| 1 | . | . | . | B | . | . | . | . |
+---+---+---+---+---+---+---+---+---+
| P | | | | S |
+---+ | | +---+
| ~ | | | | . |
+---+---+---+ +---+---+---+
| ~ | S | X | | X | 7 | . |
+---+---+---+ +---+---+---+
| . | | . |
+---+---+---+---+---+
| . | . | * | . | . |
+---+---+---+---+---+
SPECIAL. Fantasia: Get 300 BP plus 300 for each panel you own.
1. BIND STRIKE (Becomes CONFUSE STRIKE after Bind Strike is obtained)
2. BLIZZARD
3. BLIZZAGA
4. FREEZE (Becomes FREEZE RAID after Freeze is obtained)
5. BLIZZARD BLADE (Disappears after Blizzard Blade is obtained)
6. CURE or ZERO GRAVIRA
7. BIND or BLACKOUT or STOPRA
Arena reward 4. FREEZE RAID
--HONEY POT BOARD--------------------------------------------------------------
BP Goal: 5000, 10000, 15000
Vs: Winnie the Pooh and Tigger
+---+---+---+---+---+---+---+---+
| ~ | ~ | ~ | P | . | . | S | X |
+---+---+---+---+---+---+---+---+
| ~ | | ~ |
+---+---+---+---+---+ +---+---+
| ~ | X | 1 | 2 | 3 | | ~ | ~ |
+---+---+---+---+---+---+---+---+
| . | | 4 | P | ~ |
+---+---+ +---+---+---+---+
| . | . | | ~ | . |
+---+---+ +---+---+
| S | | . |
+---+ +---+
| . |=======================| . |
+---+ +---+
| . | | S |
+---+---+ +---+---+
| X | * | | . | X |
+---+---+---+---+---+---+---+---+
| . | . | . | B | . | . |
+---+---+---+---+---+---+
SPECIAL. Honey Paradise: Honey pots drop on the stage, one on you, and a few
elsewhere. Honey pots give +100BP when you touch them unless they
have bees, in which case they give -100BP.
1. FIRA or FIRE BLITZ
2. SOUL RELEASE for Terra, CONFUSE STRIKE for everyone else (Becomes CONFUSE
STRIKE for Terra as well after Soul Release is obtained)
3. THUNDER ROLL for Ven, THUNDARA for everyone else (Becomes THUNDARA after
for Ven as well after Thunder Roll is obtained)
4. DETONATE SQUARE or ZERO GRAVIRA
Arena reward 3. THUNDARA
--SECRET BOARD-----------------------------------------------------------------
This board is not unlocked by playing through the story. Instead, you need to
play on each of the other five boards and win.
BP Goal: 20000, 35000, 50000
Vs: Terra, Aqua, or Ven (whichever two you are not playing as)
+---+---+---+---+---+---+---+---+
| ~ | ~ | ~ | ~ | . | ~ | ~ | ~ |
+---+---+---+---+---+---+---+---+
| P | | | ~ |
+---+---+---+ +---+ +---+
| ~ | P | X | | 1 | | ~ |
+---+---+---+---+---+---+---+ +---+
| ~ | | X | . | . | S | | ~ |
+---+ +---+---+---+---+ +---+
| ~ | | . | | | ~ |
+---+ +---+ | +---+ +---+---+---+
| ~ | | . | | | P | | . | . | X |
+---+ +---+---+ +---+ +---+---+---+---+---+---+
| . |---| 2 | S |-------| * |---| 3 | . | . | . | | . |
+---+ +---+---+ +---+ +---+---+---+---+---+---+
| ~ | | | 4 | | . | . |
+---+ +---+ +---+ +---+---+
| ~ | | 5 | | | . |
+---+---+---+---+---+---+---+---+ +---+ +---+---+
| ~ | ~ | ~ | ~ | ~ | P | . | 6 |---| S |---| 7 | . |
+---+---+---+---+---+---+---+---+ +---+ +---+---+
| . | | | . |
+---+---+ +---+ +---+---+
| . | . | | 8 | | . | . |
+---+---+---+---+---+---+---+---+---+---+
| . | | . | . | . | . | . | | 9 | . |
+---+---+---+---+---+---+---+---+---+---+
| X | . | . | | . | 0 | | . |
+---+---+---+ +---+---+---+---+
| . | . | B |
+---+---+---+
SPECIAL. Keyblade Rider: Teleport to a square of your choice
1. LIGHTNING RAY (THUNDER BLITZ after Lightning Ray is obtained)
2. MAGNEGA
3. ZERO GRAVIGA (MAGNEGA after Zero Graviga is obtained)
4. CURA (Disappears? after Cura is obtained)
5. SONIC BLADE (Disappears after Sonic Blade is obtained)
6. CRACKER FIRAGA (Disappears after Cracker Firaga is obtained)
7. AEROGA
8. THUNDAGA
9. FINAL BREAK (Disappears after Final Break is obtained)
0. FIRE BLITZ
Arena reward 1. AERIAL SLAM
Arena reward 2. THUNDARA
Arena reward 3. MAGNERA
Arena reward 4. CURA
Arena reward 5. FINAL BREAK
Arena reward 6. FIRE BLITZ
Arena reward 7. AERORA
Arena reward 8. THUNDARA
Arena reward 9. CONFUSE STRIKE
Arena reward 0. FIRE DASH
===============================================================================
[MIN:RR] Mini-games: Rumble Racing
===============================================================================
HOW TO PLAY: Talk to Chip or Dale at the Speedway in Disney Town.
Rumble Racing is like a simplified version of Mario Kart. Press X to
accelerate, O to attack nearby racers (Terra and Ven do a spin attack while
Aqua shoots arrows), Triangle to pop up a shield to temporarily protect you
from other racers, and Square to break. If you push Square and a direction, you
can make a sharp turn.
Your main goal here is to follow the course going through as many booster rings
as possible, and avoiding as many tornados as possible. There are one or two
shortcuts in each course that can be reached only with booster rings - these
are very handy and I will mention exactly where they are below.
First though, here are some general tips to keep in mind:
- The game cheats massively to help the racers who are behind. If you are
playing Rumble Racing in Disney Town (as opposed to the Mirage Arena), your
goal is to come in first place. This basically means only the last part of
the final lap really matters much. For the rest, relax and enjoy yourself.
- If you are playing in the Mirage Arena, your goal is to beat certain times,
but you should still make a point of changing the number of racers to 2.
Less opponents means less people who will knock you off-course.
- If you start pushing X right as soon as "Go" appears at the beginning of
the race, you will start with a speed boost. Not too important, but always
handy.
- If you see "Danger" or "Locked On" at the bottom of your screen, press
Triangle to defend yourself.
- If you have locked on to a target in front of you, press O to attack it.
Do NOT do this if the target is itself attacking (i.e., it's spinning in a
scary sort of way). You can still get hit even while you're attacking.
- Scattered throughout the courses are Shields. If you pick these up, you
will be immune to other racers and even to tornados. These are very useful,
especially at the end of each race.
- In the journal, you will see times listed for two different numbers of
laps for each course. The number of laps is fixed in Disney Town, but you
will fill up those extra entries when you compete in the Mirage Arena.
Anyway, there are three courses altogether and winning one course unlocks the
next. Here are some tips for each individual course:
+-ROUND 1: COUNTRY COURSE-----------------------------------------------------+
| |
| Reward: HI-POTION |
| |
| The first booster ring you will see after the start propels you up onto a |
| shortcut that skips the very slow southernmost part of the course. |
| |
+-ROUND 2: DISNEY CIRCUIT-----------------------------------------------------+
| |
| Reward: AERORA |
| |
| This course starts off the same as the previous one, which means you can |
| use the shortcut. After this though, you will go off in a new direction. |
| |
| The next booster ring will shoot you towards another booster ring that is |
| floating in the sky. If you aim well, you should be able to go through |
| both. Not too important, but fun. The next booster ring is the one that |
| actually matters. It is on the right side of the track and it will propel |
| you up onto a ledge. Slow down and do a sharp right turn for another |
| shortcut. If you do it correctly, you will go straight into another |
| booster as you land, and then a little ways on, you will find a Shield |
| inside the tunnel. If you do all that right, you should have a comfortable |
| lead at the end of each lap. |
| |
+-ROUND 3: GRAND CIRCUIT------------------------------------------------------+
| |
| Reward: WINNING MEDALLION KEYBLADE |
| |
| The only real shortcut here is after the final tunnel. It will propel you |
| up to a little canyon similar to the previous two courses. When you get |
| out, you will be right next to a whirlwind though, so do a sharp turn back |
| onto the course, and be ready to evade. The other booster rings are also |
| useful though, and be sure to pick up any shields you can. There are a |
| couple nasty tornados here and the other racers are always going to be |
| jockeying for position. |
| |
+-----------------------------------------------------------------------------+
If you win a course multiple times, you will get a HI-POTION for each victory
after the first.
===============================================================================
[MIN:RI] Mini-games: Rhythmic Ice-cream
===============================================================================
HOW TO PLAY: Talk to Dewey (the blue Duck) on Main Street in Disney Town.
This is the most difficult mini-game to have ever appeared in a Kingdom Hearts
game, so it will probably take you a lot of practice to get it down perfectly.
It's really fun though, and it's very satisfying in the end.
Huey, Dewey and Louie will clap out a rhythm, and then you need to repeat it.
In theory, all you need to do is go to a duck when the circle surrounding him
is about to disappear and then press O. You will get a "Good" or "Excellent"
message if you time it right. Otherwise, you will get a "Bad" message. The
problem is things get crazy-fast in the later rounds. To have a chance, you
will probably need to also rely on the beat in the background music, and also
old-fashioned memorization to know where you should be in advance.
Good notes give you 20 points, Excellent notes give you 40 points, and while
you have a combo of 20+, these points are doubled. In practice, this means the
key to success is to build a long combo, which means avoiding any Bad notes.
The bonus for getting an Excellent over Good is nice, but it isn't that
important. You also get points for having a high tower at the end, and for
repeated notes (where you need to mash the O button), but these are minor, and
not worth worrying about.
Altogether, there are six rounds. For the most part, you need to get the
highest possible grade ("Fantastic") in one round to unlock the next. For each
round, I will list the approximate score needed for Fantastic, any additional
rewards you can get, and the exact list of notes you will have to play. If I
write L,U, or R, that means you need to play a note in the left, up, or right
positions. If one of these letters is followed by a *, then it is a repeated
note, and you should just mash O until you have to stop. Finally, I also list
.'s, which indicate pauses. LL would mean two notes immediately after each
other, whereas L...L would give you some time in between.
Good luck and have fun!
+-ROUND 1: IT'S A SMALL WORLD (BEGINNER)--------------------------------------+
| |
| Score Requirement for Fantastic: about 1050 |
| Reward for winning once: Unlock Desert Paradise (Beginner) |
| Reward for winning again: None |
| |
| Notes: L...L...L...L, R...R...R...R, L...L...L...L, U*, R...R...R...RR, |
| R...U...L, L...U...R.R.R, R...L...U.U.U |
| |
+-ROUND 2: DESERT PARADISE (BEGINNER)-----------------------------------------+
| |
| Score Requirement for Fantastic: about 1100 |
| Reward for winning once: Unlock It's A Small World (Master) |
| Reward for winning again: None |
| |
| Notes: U...U...L...R, R...L...U...U, U*, L...L...U.U.U, U.U.U...R...R, |
| R*L*, U*, L...L...RRR, R...U...LLL.L |
| |
+-ROUND 3: IT'S A SMALL WORLD (MASTER)----------------------------------------+
| |
| Score Requirement for Fantastic: about 1100 |
| Reward for winning once: BLIZZARA, Unlock Desert Paradise (Master) |
| Reward for winning again: ETHER |
| |
| Score Requirement: about 2000 |
| Notes: L.L.L...L.U.R, U...U...U*, R.R.RRR.U.U.UUU, L.L.L...L.R.U, |
| R..RR.R.L.UU, RRR.RRR.UUUUU, U...U.R.L.U, R*L*, L.U.R.RRR, |
| L.L.L.L.R.L.U |
| |
+-ROUND 4: DESERT PARADISE (MASTER)-------------------------------------------+
| |
| Score Requirement for Fantastic: about 2000 |
| Reward for winning once: ICE BLAST COMMAND STYLE, Unlock It's A Small World |
| and Desert Paradise (Special) |
| Reward for winning again: HI-POTION |
| |
| Score Requirement: about 2000, Reward: Ice Blast |
| Notes: LL..LL.R*, L..LL.U.U..UU, R.R.R, U*LL.RR.U, L*R..U..R, UU.R, L.R.LU, |
| L.L.RLR, U*, LLL.U.R.L*R*U*, U.U, L.UU.R, RRRL*, R.U.LLU* |
| |
+-ROUND 5: IT'S A SMALL WORLD (SPECIAL)---------------------------------------+
| |
| Score Requirement: about 1500 |
| Reward for winning once: ELIXIR |
| Reward for winning again: MEGA-ETHER |
| Notes: U..L*R.U, L.UUR.U.L..R.UU, LL.U..RR.U.L, R*L*U*U, L*UR*UU, |
| LUR.RUL...L.UR, LL..L.R.U.L, L.R.L.U.U* |
| |
| If you win this round multiple times, you will get a Mega-Potion each time |
| after the first. |
| |
+-ROUND 6: DESERT PARADISE (SPECIAL)------------------------------------------+
| |
| Score Requirement: about 2300 |
| Reward for winning once: CHAOS CRYSTAL |
| Reward for winning again: MEGA-POTION |
| Notes: U*LRU, L..RLU, L*UR.LR...U, L.R.ULRU, L..U.L.RL*R*...L.U, LU.LR*, |
| URUL*, LULRLULRU*, R.LUU, R.L.U*, LRLU*R.L.R.L, L*RR, U*L.RU...U, |
| LL.URRUU*U |
| |
| This is by far the hardest round, and the reward isn't great, so there's no |
| need to get the Fantastic rank if you don't want. In the sequence |
| LRLU*R.L.R.L, hit the top duck once as soon as the repeated note starts, |
| then deal with the two bottom ducks, then go back to the top duck. The one |
| hit is needed or you will lose your combo. |
+-----------------------------------------------------------------------------+
===============================================================================
[MIN:FS] Mini-games: Fruit Scatter
===============================================================================
HOW TO PLAY: Talk to Horace in the Fruit Scatter area of Disney Town.
This game is a pretty mindless (and annoying) variant of volleyball. Fruits
will be shot out into the playing field, and you want to hit them past the
opponents into their goal. Square and O are both normal attacks, and Triangle
is a spike attack that lets you hit fruits into the air, and then down onto the
opponents' side of the court. For the most part, all you can do is mash these
buttons and hope for the best.
I can give you a few general tips though:
- Spikes generally aim directly for the opponent. If you hit a big fruit into
them, you might stun them, and if you hit a bunch of bananas into them, it
will leave banana obstacles all over their side.
- If you have a clear shot at the goal and just want to score, O and Square
are better choices.
- Getting hit directly by a large fruit will stun you. Do your best to hit it
first. Similarly, walking over a banana will make you fall over. Try not to
do this.
- The purple fruits are bunches of grapes that will shatter on impact. Each
individual grape will then be worth a whole point, so pay special attention
to these.
- Pay attention to where the goals are. If they are high in the air, shooting
a fruit skittering along the ground is not too helpful. Wait until you have
a shot.
- Sometimes one or more nets will appear in the middle of the court, and
these will bounce fruits back. Do NOT keep hitting fruits into the nets
if they are there. If the nets are low, focus on Spikes to get over them.
if they are high and are blocking off a whole side of the court, forget
about that side and focus on the other one.
There are three rounds altogether, and winning one round unlocks the next.
+------------------------------------+
| ROUND 1: Vs two Bruiser Unversed |
| Reward for winning: LETTER BALLOON |
+------------------------------------+
| ROUND 2: Vs Chip and Dale |
| Reward for winning: MAGNERA |
+------------------------------------+
| ROUND 3: Vs Captain Justice |
| Reward for winning: CHAOS SNAKE |
+------------------------------------+
If you win a round more than once, you will get a LETTER BALLOON for each
subsequent win. In Aqua's story, there is also one additional round you have to
do at the start vs three Shoe Gazer Unversed.
_ __ _ _ _ __ _ _
| |/ /| |_| | =================================================== | |/ /| |_| |
| / | _ | SECTION 7 [MIN] | / | _ |
| \ \ | | | | WALKTHROUGH: MINI-GAMES | \ \ | | | |
|_|\_\|_| |_| =================================================== |_|\_\|_| |_|
*******************************************************************************
===============================================================================
[MIN:CB] Mini-games: Command Board
===============================================================================
HOW TO PLAY: Select Command Board from the Pause menu while you are at a save
point, or while you are in outer space between worlds.
The Command Board is the most fully developed mini-game in Birth By Sleep. You
can play it any time for free, earning a few new Commands and also leveling up
the Commands you already have.
The basic idea of the game is pretty similar to Monopoly. On your turn, you
roll a die and move around a board. When you land on an empty square, you can
buy it with BP (the equivalent of Monopoly money) and a card (more on that
later). Then, anyone who lands on your square later in the game will have to
pay you a BP tax. You also get a big BP bonus for touching each of four
checkpoint squares and then returning to the start. To win, you must return to
the start with total BP above some threshold chosen at the beginning of the
game. This total includes BP you spend buying squares, so there's no reason to
hold back on buying.
Now, as I mentioned above, this game also has cards. You start off with five
cards, and you will get more each time you pass either a checkpoint or the
start square after going through all four checkpoints. Remember you have to
spend one card (of your choosing) to buy any square you land on. They have
another use as well though. On your turn, you can also just play cards for a
set bonus. Here is the list of options:
STUN (1 Attack Card): A player of your choosing loses their next turn.
CHANGE DIRECTION (2 Attack Cards): Allows you to go any direction you want
this turn. While you can turn normally when you reach an intersection, you
cannot normally go back the way you came. This option changes that.
DOUBLE RENT (3 Attack Cards): For the next five turns, anyone who lands on
one of your squares must pay you double.
DICE x2 (1 Magic Card): This turn, you will roll two dice instead of one when
deciding how far to move.
DICE x3 (2 Magic Cards): This turn, you will roll three dice instead of one
when deciding how far to move.
BP GUARD (1 Crown Card): The next time you would be penalized BP (e.g. for
landing on an opponent's square), you won't have to.
CONFUSE (2 Crown Cards): For the next three turns, opponents will not get to
choose their direction when they hit intersections. Instead, it will be
chosen randomly.
BP MAGNET (1 Attack Card, 1 Magic Card, 1 Crown Card): You gain 100 BP for
each square owned by an opponent.
JOKER CHANCE (1 Joker Card): Randomly get one of the above bonuses. There is
also a chance you will be given a free square.
GOLDEN CHANCE (3 Joker Cards): Randomly get one of the above bonuses. There
is also a chance you will be given a free group of squares.
Joker cards are special cards that can only be gotten from passing checkpoints
or the start square (i.e. you will never start with them). They cannot be used
for buying squares, but they do give the best bonuses in this list above.
So, the main question then is: how do rewards work? Well, if you look at your
cards, you will see that each one corresponds to one of your Deck Commands.
When you use a card to buy a square, you will gain experience for that command.
There are also certain empty squares that have a yellow mark on them. For these
squares, there is a command pre-supplied. So if you buy the square, you will
not need to prove your own card. Instead, you will be given its command for
free when the game ends. There are a few commands in BBS that are most easily
obtained by buying these special squares in the Command Board.
Okay, get all that? If so, you are finally ready to play the Command Board!
Here are some additional tips for whenever you want to do more reading:
- There are a total of six Command Boards, each with a different layout and
with different rewards. You can unlock the first five by progressing
through the game, and you can unlock the sixth by winning on each of the
other boards.
- When you start a Command Board, you can choose the BP goal from several
options. I recommend going low. There are lots of Command Boards to play.
No need to spend tons of time on just one, unless you really want to.
- Wondering what commands can be won off the Command Board? See the maps
below. I mark each special square with a number and then list below which
commands can go with that number. Note that there is a separate (usually
much smaller) list of special squares if you play the Command Board from
the Mirage Arena instead from the menu. Aside from that, playing in the
Mirage Arena is better though since it gets you Arena Medals and increases
your Arena Level.
- If you just want to win, the key is to go around to the checkpoints (marked
* in the maps below) and back to the start square (marked B in the maps
below) as quickly as possible. The DICE x2 and STUN moves can both help a
lot for this. In particular, if you start near a checkpoint, use a DICE x2
on your first turn. You will pass the checkpoint and get your card back
right away. When you return to the start square after touching each
checkpoint, your cards will be filled up to five.
- Some black squares (marked ~ in the maps below) cannot be bought and just
take away BP when you land on them. Usually there is a P square near them.
If you walk on one of these, it will follow under you when you walk on ~
squares, keeping you safe. The P squares also have numbers on them. Every
time it moves, the number goes down. If you bring it down to 0, you get a
bonus.
- Each board also has special squares (marked S in the maps below), landing
on which will give you a bonus unique to the world. After completing Disney
Town, the special squares will sometimes be either CAPTAIN JUSTICE or
CAPTAIN DARK. Captain Justice will give you a small BP bonus each turn for
several turns, and Captain Dark will give you a small BP penalty each turn
for several turns. He will also choose to buy squares on your behalf,
possibly forcing you to sell other squares to pay for it! If you walk past
someone with Captain Justice or Captain Dark, you will steal the bonus (for
better or for worse).
- If you purchase two or more squares adjacent to each other, each with a
card of the same type (e.g. magic cards), then they will form a chain and
their value will increase by 10%. Not too important, but if you get the
chance, it's a nice bonus to take.
Well, that's pretty much all I can think of for now. Have fun!
--KEYBLADE BOARD---------------------------------------------------------------
BP Goal: 5000, 10000, 15000
Vs: Terra, Aqua, or Ven (whichever two you are not playing as)
+---+---+---+---+
| ~ | ~ | P | X |
+---+---+---+ +---+---+---+---+
| 1 | . | 2 | | ~ | | . |
+---+---+---+ +---+ +---+---+---+---+---+---+---+
| . | | . |=======| 3 | | B | . | 5 | * | P | S | X |
+---+---+---+ +---+ +---+---+---+---+---+---+---+
| X | . | S | | . | | . | | ~ | | ~ |
+---+---+---+ +---+---+---+---+ +---+---+---+
| X | . | . | 4 | | ~ | ~ | ~ |
+---+---+---+---+ +---+---+---+
SPECIAL. Keyblade Rider: Teleport to a square of your choice.
1. RAGNAROK (Becomes ZERO GRAVITY after Ragnarok is obtained)
2. CURE or MAGNET
3. POISON BLADE or STRIKE RAID
4. BLIZZARD or AERO
5. SLOW or CONFUSE
Arena reward 4. ZERO GRAVITY
--ROYAL BOARD------------------------------------------------------------------
BP: 6000, 14000, 22000
Vs: Cinderella
+---+ +---+
| X |===============| S |
+---+---+---+---+---+---+ +---+
| X | P | ~ | 3 | ~ | P | | . |
+---+---+---+---+---+---+---+ +---+
| . | . | | ~ | | ~ | | . |
+---+---+---+ +---+---+---+ +---+
| 1 | 2 | | ~ | S | ~ | | . |
+---+---+---+ +---+---+---+ +---+---+---+ +---+
| . | . | | | P | ~ | ~ | | 4 |
+---+---+ | +---+---+---+---+ +---+
| . | | | . | 5 | | ~ | | . |
+---+---+---+---+---+---+---+---+---+---+ +---+---+---+
| X | . | . | * | . | . | B | . | . | | ~ | . | . |
+---+---+---+---+---+---+---+---+---+ +---+---+---+
SPECIAL. Bibbidi-bobbidi-boo: Get BP equal to a die roll multiplied by 300.
1. WISH BLADE for Aqua, STUN BLADE for everyone else
2. CHARGE BARRIER for Aqua, CHARGE GUARD for everyone else (Disappears after
Charge Barrier / Charge Guard is obtained)
3. METEOR SHOWER (Becomes FIRE DASH after Meteor Shower is obtained)
4. BLACKOUT OR STOP
5. FIRE or THUNDER
Arena reward: NONE
--SPACESHIP BOARD--------------------------------------------------------------
BP Goal: 10000, 16000, 25000
Vs: Experiment 626, Captain Gantu
+---+---+---+ +---+---+---+---+---+
| 1 | . | . | | . | . | . | 2 | X |
+---+---+---+---+---+---+---+---+---+---+ +---+---+
| . | . | | . | S | . | | . |=======| S | 6 |
+---+---+ +---+---+---+ +---+---+ +---+---+
| . | | | . | . | |
+---+ +---+---+---+ +---+---+ |
| . | | ~ | 3 | X | | . | |
+---+---+---+---+---+---+---+---+---+ |
| X | P | ~ | ~ | | P | ~ | ~ | B | |
+---+---+---+---+---+---+---+---+---+ |
| . | | ~ | 4 | ~ | | . | |
+---+ +---+---+---+ +---+---+ |
| . | | | . | . | |
+---+---+ +---+---+---+ +---+---+ +---+---+
| . | S | | * | . | . | | . |=======| . | 7 |
+---+---+---+---+---+---+---+---+---+---+ +---+---+
| . | . | . | | 5 | S | . | . | X |
+---+---+---+ +---+---+---+---+---+
SPECIAL. Electric Spark: At the end of each turn, you will steal 100 BP from
all characters within 3 squares of you. The electric spark lasts
through four of your turns.
1. FIRAGA
2. BURNING SNIPE or BLACKOUT
3. LIGHTNING RAY (Becomes ZERO GRAVIGA after Lightning Ray is obtained)
4. THUNDAGA or SONIC BLADE
5. THUNDARA or AERORA
6. MAGNET CRASH (Disappears after Magnet Crash is obtained)
7. LIMIT STORM for Terra, MINIMIZE for everyone else (Becomes MINIMIZE for
Terra as well after Limit Storm is obtained)
Arena reward 3. ZERO GRAVIGA
--TOWN BOARD-------------------------------------------------------------------
BP Goal: 6000, 14000, 22000
Vs: Minnie and Captain Justice (Captain Dark for Terra)
+---+---+---+
| 3 | 4 | 5 |
+---+---+---+---+---+
| . | X | | . | . |
+---+---+ +---+---+
| . | | . |
+---+---+---+---+---+---+---+
| . | 2 | ~ | ~ | P | . | S |
+---+---+---+---+---+---+---+
| . | | 6 |
+---+---+---+---+---+---+---+---+---+
| . | . | P | ~ | ~ | ~ | ~ | X | . |
+---+---+---+---+---+---+---+---+---+
| S | | . |
+---+---+---+---+---+---+---+---+---+
| 1 | . | . | . | B | . | . | . | . |
+---+---+---+---+---+---+---+---+---+
| P | | | | S |
+---+ | | +---+
| ~ | | | | . |
+---+---+---+ +---+---+---+
| ~ | S | X | | X | 7 | . |
+---+---+---+ +---+---+---+
| . | | . |
+---+---+---+---+---+
| . | . | * | . | . |
+---+---+---+---+---+
SPECIAL. Fantasia: Get 300 BP plus 300 for each panel you own.
1. BIND STRIKE (Becomes CONFUSE STRIKE after Bind Strike is obtained)
2. BLIZZARD
3. BLIZZAGA
4. FREEZE (Becomes FREEZE RAID after Freeze is obtained)
5. BLIZZARD BLADE (Disappears after Blizzard Blade is obtained)
6. CURE or ZERO GRAVIRA
7. BIND or BLACKOUT or STOPRA
Arena reward 4. FREEZE RAID
--HONEY POT BOARD--------------------------------------------------------------
BP Goal: 5000, 10000, 15000
Vs: Winnie the Pooh and Tigger
+---+---+---+---+---+---+---+---+
| ~ | ~ | ~ | P | . | . | S | X |
+---+---+---+---+---+---+---+---+
| ~ | | ~ |
+---+---+---+---+---+ +---+---+
| ~ | X | 1 | 2 | 3 | | ~ | ~ |
+---+---+---+---+---+---+---+---+
| . | | 4 | P | ~ |
+---+---+ +---+---+---+---+
| . | . | | ~ | . |
+---+---+ +---+---+
| S | | . |
+---+ +---+
| . |=======================| . |
+---+ +---+
| . | | S |
+---+---+ +---+---+
| X | * | | . | X |
+---+---+---+---+---+---+---+---+
| . | . | . | B | . | . |
+---+---+---+---+---+---+
SPECIAL. Honey Paradise: Honey pots drop on the stage, one on you, and a few
elsewhere. Honey pots give +100BP when you touch them unless they
have bees, in which case they give -100BP.
1. FIRA or FIRE BLITZ
2. SOUL RELEASE for Terra, CONFUSE STRIKE for everyone else (Becomes CONFUSE
STRIKE for Terra as well after Soul Release is obtained)
3. THUNDER ROLL for Ven, THUNDARA for everyone else (Becomes THUNDARA after
for Ven as well after Thunder Roll is obtained)
4. DETONATE SQUARE or ZERO GRAVIRA
Arena reward 3. THUNDARA
--SECRET BOARD-----------------------------------------------------------------
This board is not unlocked by playing through the story. Instead, you need to
play on each of the other five boards and win.
BP Goal: 20000, 35000, 50000
Vs: Terra, Aqua, or Ven (whichever two you are not playing as)
+---+---+---+---+---+---+---+---+
| ~ | ~ | ~ | ~ | . | ~ | ~ | ~ |
+---+---+---+---+---+---+---+---+
| P | | | ~ |
+---+---+---+ +---+ +---+
| ~ | P | X | | 1 | | ~ |
+---+---+---+---+---+---+---+ +---+
| ~ | | X | . | . | S | | ~ |
+---+ +---+---+---+---+ +---+
| ~ | | . | | | ~ |
+---+ +---+ | +---+ +---+---+---+
| ~ | | . | | | P | | . | . | X |
+---+ +---+---+ +---+ +---+---+---+---+---+---+
| . |---| 2 | S |-------| * |---| 3 | . | . | . | | . |
+---+ +---+---+ +---+ +---+---+---+---+---+---+
| ~ | | | 4 | | . | . |
+---+ +---+ +---+ +---+---+
| ~ | | 5 | | | . |
+---+---+---+---+---+---+---+---+ +---+ +---+---+
| ~ | ~ | ~ | ~ | ~ | P | . | 6 |---| S |---| 7 | . |
+---+---+---+---+---+---+---+---+ +---+ +---+---+
| . | | | . |
+---+---+ +---+ +---+---+
| . | . | | 8 | | . | . |
+---+---+---+---+---+---+---+---+---+---+
| . | | . | . | . | . | . | | 9 | . |
+---+---+---+---+---+---+---+---+---+---+
| X | . | . | | . | 0 | | . |
+---+---+---+ +---+---+---+---+
| . | . | B |
+---+---+---+
SPECIAL. Keyblade Rider: Teleport to a square of your choice
1. LIGHTNING RAY (THUNDER BLITZ after Lightning Ray is obtained)
2. MAGNEGA
3. ZERO GRAVIGA (MAGNEGA after Zero Graviga is obtained)
4. CURA (Disappears? after Cura is obtained)
5. SONIC BLADE (Disappears after Sonic Blade is obtained)
6. CRACKER FIRAGA (Disappears after Cracker Firaga is obtained)
7. AEROGA
8. THUNDAGA
9. FINAL BREAK (Disappears after Final Break is obtained)
0. FIRE BLITZ
Arena reward 1. AERIAL SLAM
Arena reward 2. THUNDARA
Arena reward 3. MAGNERA
Arena reward 4. CURA
Arena reward 5. FINAL BREAK
Arena reward 6. FIRE BLITZ
Arena reward 7. AERORA
Arena reward 8. THUNDARA
Arena reward 9. CONFUSE STRIKE
Arena reward 0. FIRE DASH
===============================================================================
[MIN:RR] Mini-games: Rumble Racing
===============================================================================
HOW TO PLAY: Talk to Chip or Dale at the Speedway in Disney Town.
Rumble Racing is like a simplified version of Mario Kart. Press X to
accelerate, O to attack nearby racers (Terra and Ven do a spin attack while
Aqua shoots arrows), Triangle to pop up a shield to temporarily protect you
from other racers, and Square to break. If you push Square and a direction, you
can make a sharp turn.
Your main goal here is to follow the course going through as many booster rings
as possible, and avoiding as many tornados as possible. There are one or two
shortcuts in each course that can be reached only with booster rings - these
are very handy and I will mention exactly where they are below.
First though, here are some general tips to keep in mind:
- The game cheats massively to help the racers who are behind. If you are
playing Rumble Racing in Disney Town (as opposed to the Mirage Arena), your
goal is to come in first place. This basically means only the last part of
the final lap really matters much. For the rest, relax and enjoy yourself.
- If you are playing in the Mirage Arena, your goal is to beat certain times,
but you should still make a point of changing the number of racers to 2.
Less opponents means less people who will knock you off-course.
- If you start pushing X right as soon as "Go" appears at the beginning of
the race, you will start with a speed boost. Not too important, but always
handy.
- If you see "Danger" or "Locked On" at the bottom of your screen, press
Triangle to defend yourself.
- If you have locked on to a target in front of you, press O to attack it.
Do NOT do this if the target is itself attacking (i.e., it's spinning in a
scary sort of way). You can still get hit even while you're attacking.
- Scattered throughout the courses are Shields. If you pick these up, you
will be immune to other racers and even to tornados. These are very useful,
especially at the end of each race.
- In the journal, you will see times listed for two different numbers of
laps for each course. The number of laps is fixed in Disney Town, but you
will fill up those extra entries when you compete in the Mirage Arena.
Anyway, there are three courses altogether and winning one course unlocks the
next. Here are some tips for each individual course:
+-ROUND 1: COUNTRY COURSE-----------------------------------------------------+
| |
| Reward: HI-POTION |
| |
| The first booster ring you will see after the start propels you up onto a |
| shortcut that skips the very slow southernmost part of the course. |
| |
+-ROUND 2: DISNEY CIRCUIT-----------------------------------------------------+
| |
| Reward: AERORA |
| |
| This course starts off the same as the previous one, which means you can |
| use the shortcut. After this though, you will go off in a new direction. |
| |
| The next booster ring will shoot you towards another booster ring that is |
| floating in the sky. If you aim well, you should be able to go through |
| both. Not too important, but fun. The next booster ring is the one that |
| actually matters. It is on the right side of the track and it will propel |
| you up onto a ledge. Slow down and do a sharp right turn for another |
| shortcut. If you do it correctly, you will go straight into another |
| booster as you land, and then a little ways on, you will find a Shield |
| inside the tunnel. If you do all that right, you should have a comfortable |
| lead at the end of each lap. |
| |
+-ROUND 3: GRAND CIRCUIT------------------------------------------------------+
| |
| Reward: WINNING MEDALLION KEYBLADE |
| |
| The only real shortcut here is after the final tunnel. It will propel you |
| up to a little canyon similar to the previous two courses. When you get |
| out, you will be right next to a whirlwind though, so do a sharp turn back |
| onto the course, and be ready to evade. The other booster rings are also |
| useful though, and be sure to pick up any shields you can. There are a |
| couple nasty tornados here and the other racers are always going to be |
| jockeying for position. |
| |
+-----------------------------------------------------------------------------+
If you win a course multiple times, you will get a HI-POTION for each victory
after the first.
===============================================================================
[MIN:RI] Mini-games: Rhythmic Ice-cream
===============================================================================
HOW TO PLAY: Talk to Dewey (the blue Duck) on Main Street in Disney Town.
This is the most difficult mini-game to have ever appeared in a Kingdom Hearts
game, so it will probably take you a lot of practice to get it down perfectly.
It's really fun though, and it's very satisfying in the end.
Huey, Dewey and Louie will clap out a rhythm, and then you need to repeat it.
In theory, all you need to do is go to a duck when the circle surrounding him
is about to disappear and then press O. You will get a "Good" or "Excellent"
message if you time it right. Otherwise, you will get a "Bad" message. The
problem is things get crazy-fast in the later rounds. To have a chance, you
will probably need to also rely on the beat in the background music, and also
old-fashioned memorization to know where you should be in advance.
Good notes give you 20 points, Excellent notes give you 40 points, and while
you have a combo of 20+, these points are doubled. In practice, this means the
key to success is to build a long combo, which means avoiding any Bad notes.
The bonus for getting an Excellent over Good is nice, but it isn't that
important. You also get points for having a high tower at the end, and for
repeated notes (where you need to mash the O button), but these are minor, and
not worth worrying about.
Altogether, there are six rounds. For the most part, you need to get the
highest possible grade ("Fantastic") in one round to unlock the next. For each
round, I will list the approximate score needed for Fantastic, any additional
rewards you can get, and the exact list of notes you will have to play. If I
write L,U, or R, that means you need to play a note in the left, up, or right
positions. If one of these letters is followed by a *, then it is a repeated
note, and you should just mash O until you have to stop. Finally, I also list
.'s, which indicate pauses. LL would mean two notes immediately after each
other, whereas L...L would give you some time in between.
Good luck and have fun!
+-ROUND 1: IT'S A SMALL WORLD (BEGINNER)--------------------------------------+
| |
| Score Requirement for Fantastic: about 1050 |
| Reward for winning once: Unlock Desert Paradise (Beginner) |
| Reward for winning again: None |
| |
| Notes: L...L...L...L, R...R...R...R, L...L...L...L, U*, R...R...R...RR, |
| R...U...L, L...U...R.R.R, R...L...U.U.U |
| |
+-ROUND 2: DESERT PARADISE (BEGINNER)-----------------------------------------+
| |
| Score Requirement for Fantastic: about 1100 |
| Reward for winning once: Unlock It's A Small World (Master) |
| Reward for winning again: None |
| |
| Notes: U...U...L...R, R...L...U...U, U*, L...L...U.U.U, U.U.U...R...R, |
| R*L*, U*, L...L...RRR, R...U...LLL.L |
| |
+-ROUND 3: IT'S A SMALL WORLD (MASTER)----------------------------------------+
| |
| Score Requirement for Fantastic: about 1100 |
| Reward for winning once: BLIZZARA, Unlock Desert Paradise (Master) |
| Reward for winning again: ETHER |
| |
| Score Requirement: about 2000 |
| Notes: L.L.L...L.U.R, U...U...U*, R.R.RRR.U.U.UUU, L.L.L...L.R.U, |
| R..RR.R.L.UU, RRR.RRR.UUUUU, U...U.R.L.U, R*L*, L.U.R.RRR, |
| L.L.L.L.R.L.U |
| |
+-ROUND 4: DESERT PARADISE (MASTER)-------------------------------------------+
| |
| Score Requirement for Fantastic: about 2000 |
| Reward for winning once: ICE BLAST COMMAND STYLE, Unlock It's A Small World |
| and Desert Paradise (Special) |
| Reward for winning again: HI-POTION |
| |
| Score Requirement: about 2000, Reward: Ice Blast |
| Notes: LL..LL.R*, L..LL.U.U..UU, R.R.R, U*LL.RR.U, L*R..U..R, UU.R, L.R.LU, |
| L.L.RLR, U*, LLL.U.R.L*R*U*, U.U, L.UU.R, RRRL*, R.U.LLU* |
| |
+-ROUND 5: IT'S A SMALL WORLD (SPECIAL)---------------------------------------+
| |
| Score Requirement: about 1500 |
| Reward for winning once: ELIXIR |
| Reward for winning again: MEGA-ETHER |
| Notes: U..L*R.U, L.UUR.U.L..R.UU, LL.U..RR.U.L, R*L*U*U, L*UR*UU, |
| LUR.RUL...L.UR, LL..L.R.U.L, L.R.L.U.U* |
| |
| If you win this round multiple times, you will get a Mega-Potion each time |
| after the first. |
| |
+-ROUND 6: DESERT PARADISE (SPECIAL)------------------------------------------+
| |
| Score Requirement: about 2300 |
| Reward for winning once: CHAOS CRYSTAL |
| Reward for winning again: MEGA-POTION |
| Notes: U*LRU, L..RLU, L*UR.LR...U, L.R.ULRU, L..U.L.RL*R*...L.U, LU.LR*, |
| URUL*, LULRLULRU*, R.LUU, R.L.U*, LRLU*R.L.R.L, L*RR, U*L.RU...U, |
| LL.URRUU*U |
| |
| This is by far the hardest round, and the reward isn't great, so there's no |
| need to get the Fantastic rank if you don't want. In the sequence |
| LRLU*R.L.R.L, hit the top duck once as soon as the repeated note starts, |
| then deal with the two bottom ducks, then go back to the top duck. The one |
| hit is needed or you will lose your combo. |
+-----------------------------------------------------------------------------+
===============================================================================
[MIN:FS] Mini-games: Fruit Scatter
===============================================================================
HOW TO PLAY: Talk to Horace in the Fruit Scatter area of Disney Town.
This game is a pretty mindless (and annoying) variant of volleyball. Fruits
will be shot out into the playing field, and you want to hit them past the
opponents into their goal. Square and O are both normal attacks, and Triangle
is a spike attack that lets you hit fruits into the air, and then down onto the
opponents' side of the court. For the most part, all you can do is mash these
buttons and hope for the best.
I can give you a few general tips though:
- Spikes generally aim directly for the opponent. If you hit a big fruit into
them, you might stun them, and if you hit a bunch of bananas into them, it
will leave banana obstacles all over their side.
- If you have a clear shot at the goal and just want to score, O and Square
are better choices.
- Getting hit directly by a large fruit will stun you. Do your best to hit it
first. Similarly, walking over a banana will make you fall over. Try not to
do this.
- The purple fruits are bunches of grapes that will shatter on impact. Each
individual grape will then be worth a whole point, so pay special attention
to these.
- Pay attention to where the goals are. If they are high in the air, shooting
a fruit skittering along the ground is not too helpful. Wait until you have
a shot.
- Sometimes one or more nets will appear in the middle of the court, and
these will bounce fruits back. Do NOT keep hitting fruits into the nets
if they are there. If the nets are low, focus on Spikes to get over them.
if they are high and are blocking off a whole side of the court, forget
about that side and focus on the other one.
There are three rounds altogether, and winning one round unlocks the next.
+------------------------------------+
| ROUND 1: Vs two Bruiser Unversed |
| Reward for winning: LETTER BALLOON |
+------------------------------------+
| ROUND 2: Vs Chip and Dale |
| Reward for winning: MAGNERA |
+------------------------------------+
| ROUND 3: Vs Captain Justice |
| Reward for winning: CHAOS SNAKE |
+------------------------------------+
If you win a round more than once, you will get a LETTER BALLOON for each
subsequent win. In Aqua's story, there is also one additional round you have to
do at the start vs three Shoe Gazer Unversed.
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